Files
RedHotRoast-ios/Assets/Scripts/ModuleUI/OpenGame/OpenGameUI.cs
T
2026-04-22 09:52:55 +08:00

111 lines
3.4 KiB
C#

using System;
using DG.Tweening;
using Spine.Unity;
namespace FlowerPower
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.P08_Play.com_open ui;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P08_Play";
uiInfo.assetName = "com_open";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.P08_Play.com_open;
}
protected override void OnOpenBefore(object args)
{
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
string stage = GameHelper.gameType == 0 ? "Level " + GameHelper.GetLevel() : "";
ui.text_level.text = stage;
SkeletonAnimation fx_open = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node, Fx_Type.fx_open, ref closeCallback);
fx_open.state.SetAnimation(0, "animation", false);
fx_open.state.Complete += (a) =>
{
if (GameHelper.IsShowLevelTips()) {
ui._group.visible = false;
DOVirtual.DelayedCall(0.2f, () =>
{
ui.tips_node.visible = true;
SkeletonAnimation meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
meteor1.timeScale = 0.5f;
meteor1.state.SetAnimation(0, "animation", false);
meteor1.state.Complete += (a) =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
};
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.gamestart);
}
});
DOVirtual.DelayedCall(2f, () => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); });
} else {
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
}
};
}
}
}