using System; using DG.Tweening; using Spine.Unity; namespace FlowerPower { public class OpenGameUI : BaseUI { private OpenGameUICtrl ctrl; private OpenGameModel model; private FGUI.P08_Play.com_open ui; public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl) { uiName = UIConst.OpenGameUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "P08_Play"; uiInfo.assetName = "com_open"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { // model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.P08_Play.com_open; } protected override void OnOpenBefore(object args) { DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); }); InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private Action closeCallback; //初始化页面逻辑 private void InitView() { string stage = GameHelper.gameType == 0 ? "Level " + GameHelper.GetLevel() : ""; ui.text_level.text = stage; SkeletonAnimation fx_open = FXManager.Instance.SetFx(ui.ani_node, Fx_Type.fx_open, ref closeCallback); fx_open.state.SetAnimation(0, "animation", false); fx_open.state.Complete += (a) => { if (GameHelper.IsShowLevelTips()) { ui._group.visible = false; DOVirtual.DelayedCall(0.2f, () => { ui.tips_node.visible = true; SkeletonAnimation meteor1 = FXManager.Instance.SetFx(ui.tips_node, Fx_Type.fx_tips, ref closeCallback); meteor1.timeScale = 0.5f; meteor1.state.SetAnimation(0, "animation", false); meteor1.state.Complete += (a) => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); }; if (AudioManager.Instance.IsOpenEffect) { AudioManager.Instance.PlayDynamicEffect(AudioConst.gamestart); } }); DOVirtual.DelayedCall(2f, () => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); }); } else { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); } }; } } }