Files
BingoGrassland/Assets/BingoSun/Scripts/Keril/Bingoaav.cs
T
2026-04-20 13:49:36 +08:00

29 lines
704 B
C#

#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Text;
using BingoBrain;
using UnityEngine;
namespace BingoBrain.Core
{
public class Bingoaav : MonoBehaviour
{
public void Awake()
{
StartBingo();
}
public static void StartBingo()
{
OCConst.bfdn = new GameObject($"{OCConst.vas}");
OCConst.bfdn.AddComponent<Bingo>();
OCConst.WorldSpaceGo = new GameObject(OCConst.bfd);
OCConst.WorldSpaceGo.SetParent(OCConst.bfdn);
DontDestroyOnLoad(OCConst.bfdn);
Pva.Congds(BingoBea.Instance);
GameHelper.PostFunnelLogin("bootstrap");
}
}
}