#if UNITY_EDITOR using UnityEditor; #endif using System; using System.Text; using BingoBrain; using UnityEngine; namespace BingoBrain.Core { public class Bingoaav : MonoBehaviour { public void Awake() { StartBingo(); } public static void StartBingo() { OCConst.bfdn = new GameObject($"{OCConst.vas}"); OCConst.bfdn.AddComponent(); OCConst.WorldSpaceGo = new GameObject(OCConst.bfd); OCConst.WorldSpaceGo.SetParent(OCConst.bfdn); DontDestroyOnLoad(OCConst.bfdn); Pva.Congds(BingoBea.Instance); GameHelper.PostFunnelLogin("bootstrap"); } } }