92 lines
2.1 KiB
C#
92 lines
2.1 KiB
C#
using System.Collections.Generic;
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namespace BingoBrain
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{
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public class RewardNumModel: BingoBrainConfigModel<rewardNum>
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{
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// public List<RewardNum> dataList;
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}
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public class rewardNum: BingoBrainConfigData
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{
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public int[] cash_1;
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public int[] cash_2;
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public int[] cash_3;
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public float[] nor_1;
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public float[] nor_2;
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public float[] nor_3;
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public float rv_1;
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public float rv_2;
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public float rv_3;
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}
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public class SmallrewardNumModel: BingoBrainConfigModel<SmallrewardNum>
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{
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// public List<SmallrewardNum> dataList;
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}
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public class SmallrewardNum: BingoBrainConfigData
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{
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public float[] cash_1;
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public float[] cash_2;
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public float[] cash_3;
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public float[] nor_1;
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public float[] nor_2;
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public float[] nor_3;
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public float rv_1;
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public float rv_2;
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public float rv_3;
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}
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public class LargerewardNumModel: BingoBrainConfigModel<LargerewardNum>
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{
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// public List<LargerewardNum> dataList;
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}
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public class LargerewardNum: BingoBrainConfigData
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{
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public float[] cash_1;
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public float[] cash_2;
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public float[] cash_3;
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public float[] nor_1;
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public float[] nor_2;
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public float[] nor_3;
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public float rv_1;
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public float rv_2;
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public float rv_3;
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}
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public class PaidgiftModel: BingoBrainConfigModel<Paidgift>
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{
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//public List<Paidgift> dataList;
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}
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public class Paidgift: BingoBrainConfigData
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{
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public int Paid_type;
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public float Paid_price;
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public float Paid_price2;
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public int coins_quantity;
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public int[] props_quantity;
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}
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public class MultigiftModel: BingoBrainConfigModel<Multigift>
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{
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//public List<Paidgift> dataList;
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}
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public class Multigift: BingoBrainConfigData
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{
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public float Paid_price;
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public float Paid_price2;
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public int coins_quantity;
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public int[] props_type;
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public int[] props_quantity;
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}
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} |