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BingoGrassland/Assets/BingoBrain/Model/Config/Game/RewardNumModel.cs
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2026-04-20 13:49:36 +08:00
using System.Collections.Generic;
namespace BingoBrain
{
public class RewardNumModel: BingoBrainConfigModel<rewardNum>
{
// public List<RewardNum> dataList;
}
public class rewardNum: BingoBrainConfigData
{
public int[] cash_1;
public int[] cash_2;
public int[] cash_3;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
}
public class SmallrewardNumModel: BingoBrainConfigModel<SmallrewardNum>
{
// public List<SmallrewardNum> dataList;
}
public class SmallrewardNum: BingoBrainConfigData
{
public float[] cash_1;
public float[] cash_2;
public float[] cash_3;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
}
public class LargerewardNumModel: BingoBrainConfigModel<LargerewardNum>
{
// public List<LargerewardNum> dataList;
}
public class LargerewardNum: BingoBrainConfigData
{
public float[] cash_1;
public float[] cash_2;
public float[] cash_3;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
}
public class PaidgiftModel: BingoBrainConfigModel<Paidgift>
{
//public List<Paidgift> dataList;
}
public class Paidgift: BingoBrainConfigData
{
public int Paid_type;
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_quantity;
}
public class MultigiftModel: BingoBrainConfigModel<Multigift>
{
//public List<Paidgift> dataList;
}
public class Multigift: BingoBrainConfigData
{
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_type;
public int[] props_quantity;
}
}