Files
BingoGrassland/Assets/BingoBrain/ModuleUI/LeaveBingo/LeaveBingoUI.cs
T
2026-04-20 13:49:36 +08:00

75 lines
1.8 KiB
C#

using FairyGUI;
using FGUI.JBingoPlay;
using BingoBrain.Core;
using BingoBrain.HotFix;
using UnityEngine;
namespace BingoBrain
{
public class LeaveBingoUI : BaseUI
{
private LeaveBingoUICtrl ctrl;
private LeaveBingoModel model;
private com_leavegame ui;
private bool isExit = false;
public LeaveBingoUI(LeaveBingoUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LeaveBingoUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JBingoPlay";
uiInfo.assetName = "com_leavegame";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
}
protected override void OnClose()
{
ui?.FadeOut();
}
protected override void OnBind()
{
ui = baseUI as com_leavegame;
}
protected override void OnOpenBefore(object args)
{
Audio.Instance.PlayDynamicEffect("pop_open");
}
protected override void OnOpen(object args)
{
ui?.FadeIn();
ui.closeButton.onClick.Set(CloseClickUI);
ui.btn_stay.onClick.Set(CloseClickUI);
ui.btn_leave.onClick.Set(OnBtnCloseClick);
}
private void CloseClickUI()
{
CtrlCloseUI();
}
private void OnBtnCloseClick(EventContext context)
{
GameDispatcher.Instance.Dispatch(BingoInfo.EndBingoGame, true);
CloseClickUI();
}
#endregion
}
}