using FairyGUI; using FGUI.JBingoPlay; using BingoBrain.Core; using BingoBrain.HotFix; using UnityEngine; namespace BingoBrain { public class LeaveBingoUI : BaseUI { private LeaveBingoUICtrl ctrl; private LeaveBingoModel model; private com_leavegame ui; private bool isExit = false; public LeaveBingoUI(LeaveBingoUICtrl ctrl) : base(ctrl) { uiName = UIConst.LeaveBingoUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JBingoPlay"; uiInfo.assetName = "com_leavegame"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { ui?.FadeOut(); } protected override void OnBind() { ui = baseUI as com_leavegame; } protected override void OnOpenBefore(object args) { Audio.Instance.PlayDynamicEffect("pop_open"); } protected override void OnOpen(object args) { ui?.FadeIn(); ui.closeButton.onClick.Set(CloseClickUI); ui.btn_stay.onClick.Set(CloseClickUI); ui.btn_leave.onClick.Set(OnBtnCloseClick); } private void CloseClickUI() { CtrlCloseUI(); } private void OnBtnCloseClick(EventContext context) { GameDispatcher.Instance.Dispatch(BingoInfo.EndBingoGame, true); CloseClickUI(); } #endregion } }