Files
BingoGrassland/Assets/BingoBrain/Model/Data/BingoCell.cs
T
2026-04-20 13:49:36 +08:00

193 lines
4.0 KiB
C#

using System.Collections.Generic;
using DG.Tweening;
using FairyGUI;
using BingoBrain;
using BingoBrain.Core;
using BingoBrain.HotFix;
using UnityEngine;
public static class BingoCell
{
public static Transform root;
public static int bingoCount = 5;
public static int FixedNum = 12;
public static List<Tween> tweens = new List<Tween>();
public static List<int> FixedCallIndexList = new List<int>
{
0, 6, 24, 18, 15, 5, 4, 10, 20
};
public static bool isFirstGame;
public static Vector2 CenterUIPos
{
get
{
Vector2 size = GRoot.inst.size / 2;
return new Vector2(size.x, size.y);
}
}
public static bool IsPauseGame => PauseSum > 0;
public static bool IsGuiding => false;
public static bool IsInGame = false;
public static bool isVictory = false;
public static int PauseSum;
public static bool isProcedure;
#region
public static int MaxAddCallSum;
public static int AddCallSum;
public static int MaxCallSum;
private static int callSpeed = 1;
public static bool isGameOver = false;
public static int CallSpeed
{
get => callSpeed;
set
{
callSpeed = value;
GameDispatcher.Instance.Dispatch(BingoInfo.CallSpeedChange, callSpeed);
}
}
#endregion
#region Bingo逻辑
public static int CardBoardCount
{
get
{
if (PreferencesMgr.Instance.CardBoardIndex < 0 || PreferencesMgr.Instance.CardBoardIndex > 2)
{
PreferencesMgr.Instance.CardBoardIndex = 0;
}
return cardBoardNumList[PreferencesMgr.Instance.CardBoardIndex];
}
}
public static int MaxCoinCount
{
get { return GameHelper.GetCommonModel().Initialprop[1]; }
}
public static int MinCoinCount
{
get { return GameHelper.GetCommonModel().Initialprop[0]; }
}
public static int MaxCashCount
{
get { return GameHelper.GetCommonModel().Initialprop[3]; }
}
public static int MinCashCount
{
get { return GameHelper.GetCommonModel().Initialprop[2]; }
}
#region
public static int curEnergy;
public static float EnergyPrg
{
get { return BingoCell.curEnergy * 1F / BingoCell.FullEnergy; }
}
public static int FullEnergy
{
get { return GameHelper.GetCommonModel().Activateprop[PreferencesMgr.Instance.CardBoardIndex]; }
}
public static bool IsFullEnergy
{
get { return curEnergy == FullEnergy; }
}
#endregion
public static List<CardBoardEntity> cardBoardList = new List<CardBoardEntity>();
public static Dictionary<int, List<int>> bingoDic = new Dictionary<int, List<int>>();
public static List<int> calledList = new List<int>();
private static int[] cardBoardNumList = new[]
{
1, 2, 4
};
public static bool isCallFinish;
public static bool isPropRewarding;
public static int bingoCardboardIndex = -1;
#endregion
#region
public static int KeyCardSum { get; set; }
public static void AddKeyCardSum(int sum)
{
KeyCardSum += sum;
GameDispatcher.Instance.Dispatch(BingoInfo.KeyCardSumChane);
}
public static void OpenActivityUI(object o = null)
{
KeyCardSum -= 3;
GameDispatcher.Instance.Dispatch(BingoInfo.KeyCardSumChane);
UICtrlDispatcher.Instance.Dispatch(SkinInfo.BingoCardUI_Open);
}
#endregion
#region
public static decimal GetCoinSum;
public static decimal GetCashSum;
public static void AddReadSum(int id, decimal Sum)
{
if (id == 101)
{
GetCoinSum += Sum;
}
if (id == 102)
{
GetCashSum += Sum;
}
}
#endregion
#region
public static Vector3 propOriginPos;
#endregion
}