using System.Collections.Generic; using DG.Tweening; using FairyGUI; using BingoBrain; using BingoBrain.Core; using BingoBrain.HotFix; using UnityEngine; public static class BingoCell { public static Transform root; public static int bingoCount = 5; public static int FixedNum = 12; public static List tweens = new List(); public static List FixedCallIndexList = new List { 0, 6, 24, 18, 15, 5, 4, 10, 20 }; public static bool isFirstGame; public static Vector2 CenterUIPos { get { Vector2 size = GRoot.inst.size / 2; return new Vector2(size.x, size.y); } } public static bool IsPauseGame => PauseSum > 0; public static bool IsGuiding => false; public static bool IsInGame = false; public static bool isVictory = false; public static int PauseSum; public static bool isProcedure; #region 叫号逻辑 public static int MaxAddCallSum; public static int AddCallSum; public static int MaxCallSum; private static int callSpeed = 1; public static bool isGameOver = false; public static int CallSpeed { get => callSpeed; set { callSpeed = value; GameDispatcher.Instance.Dispatch(BingoInfo.CallSpeedChange, callSpeed); } } #endregion #region Bingo逻辑 public static int CardBoardCount { get { if (PreferencesMgr.Instance.CardBoardIndex < 0 || PreferencesMgr.Instance.CardBoardIndex > 2) { PreferencesMgr.Instance.CardBoardIndex = 0; } return cardBoardNumList[PreferencesMgr.Instance.CardBoardIndex]; } } public static int MaxCoinCount { get { return GameHelper.GetCommonModel().Initialprop[1]; } } public static int MinCoinCount { get { return GameHelper.GetCommonModel().Initialprop[0]; } } public static int MaxCashCount { get { return GameHelper.GetCommonModel().Initialprop[3]; } } public static int MinCashCount { get { return GameHelper.GetCommonModel().Initialprop[2]; } } #region 能量道具 public static int curEnergy; public static float EnergyPrg { get { return BingoCell.curEnergy * 1F / BingoCell.FullEnergy; } } public static int FullEnergy { get { return GameHelper.GetCommonModel().Activateprop[PreferencesMgr.Instance.CardBoardIndex]; } } public static bool IsFullEnergy { get { return curEnergy == FullEnergy; } } #endregion public static List cardBoardList = new List(); public static Dictionary> bingoDic = new Dictionary>(); public static List calledList = new List(); private static int[] cardBoardNumList = new[] { 1, 2, 4 }; public static bool isCallFinish; public static bool isPropRewarding; public static int bingoCardboardIndex = -1; #endregion #region 卡牌 public static int KeyCardSum { get; set; } public static void AddKeyCardSum(int sum) { KeyCardSum += sum; GameDispatcher.Instance.Dispatch(BingoInfo.KeyCardSumChane); } public static void OpenActivityUI(object o = null) { KeyCardSum -= 3; GameDispatcher.Instance.Dispatch(BingoInfo.KeyCardSumChane); UICtrlDispatcher.Instance.Dispatch(SkinInfo.BingoCardUI_Open); } #endregion #region 奖励 public static decimal GetCoinSum; public static decimal GetCashSum; public static void AddReadSum(int id, decimal Sum) { if (id == 101) { GetCoinSum += Sum; } if (id == 102) { GetCashSum += Sum; } } #endregion #region 道具系统 public static Vector3 propOriginPos; #endregion }