Files
RedHotRoast-ios/Assets/Scripts/ModuleUI/AddView/AddViewUI.cs
T
2026-04-22 09:52:55 +08:00

276 lines
9.7 KiB
C#

using System;
using FGUI.P01_Common;
using FairyGUI;
using Spine.Unity;
using System.Collections.Generic;
using UnityEngine;
namespace FlowerPower
{
public class AddViewUI : BaseUI
{
private AddViewUICtrl ctrl;
private AddViewModel model;
private FGUI.P13_AddOne.com_addView ui;
public int ad_cool_down = 120;
public btn_watchAd btn_WatchAd;
private Action closeCallback;
public AddViewUI(AddViewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AddViewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P13_AddOne";
uiInfo.assetName = "com_addView";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.AddViewModel) as AddViewModel;
}
protected override void OnClose()
{
GameHelper.showGameUI = true;
HallManager.Instance.UpdateSecondEvent -= updateWatchCD;
if (GameHelper.IsAdModelOfPay())
{
AdRdManager.Instance.Destroy();
}
GameHelper.CallShowTurn();
}
protected override void OnBind()
{
ui = baseUI as FGUI.P13_AddOne.com_addView;
}
protected override void OnOpenBefore(object args)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.buy_one_show, 1);
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node as GGraph, Fx_Type.fx_add, ref closeCallback);
sk.state.SetAnimation(0, "animation", true);
// ad_cool_down = ConfigSystem.GetConfig<CommonModel>().exchangeCD;
// btn_WatchAd = ui.btn_watch as btn_watchAd;
//0:付费模式 1:广告模式 2: 广告+付费模式
Debug.Log($"GetAddPayMode=======:{GameHelper.GetAddPayMode()}");
if (GameHelper.GetAddPayMode() == 1)
{
AdRdManager.Instance.SetWatchAd(PurchasingManager.buy_one, ui.btn_watch as btn_watchAd, SetTextString);
ui.pay_type.selectedIndex = 0;
AdRdManager.Instance.Start();
SetTextString();
}
else if (GameHelper.GetAddPayMode() == 0)
{
ui.pay_type.selectedIndex = 1;
decimal price = (decimal)GameHelper.GetCommonModel().addspace2;
ui.btn_max_pay.title = GameHelper.getPrice(price);
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_max_pay.GetChild("img_saveingpot") as GImage).visible = true;
ui.btn_max_pay.SetClick(() =>
{
ApplePayClass maxPayData = new ApplePayClass
{
amount = (int)Math.Round(price * 100),
sku = PurchasingManager.buy_one,
currency = "USD"
};
MaxPayManager.Instance.Buy(maxPayData);
});
}
else if (GameHelper.GetAddPayMode() == 2)
{
var coinNum = GameHelper.GetCommonModel().AddSpaceCoin;
ui.pay_type.selectedIndex = 2;
ui.btn_gold_buy.text_num.text = GameHelper.Get101Str(coinNum);
ui.btn_gold_buy.visible = true;
ui.btn_gold_buy.SetClick(() =>
{
if (GameHelper.Get101() >= coinNum)
{
ui.btn_gold_buy.visible = false;
GameHelper.AddGold(-coinNum);
BuyAfterEvent();
}
else
{
GameHelper.ShowTips("Your Coin is insufficient!");
}
});
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) ui.btn_watch_ad.img_saveingpot.visible = true;
ui.btn_watch_ad.SetClick(() =>
{
GameHelper.ShowVideoAd("add_one", isSuccess =>
{
if (isSuccess)
{
var timeCd = ConfigSystem.GetConfig<CommonModel>().PropCD;
var ad_times = Convert.ToInt32(GameHelper.GetNowTime());
SaveData.GetSaveobject().add_one_watch_ad_cd = timeCd + ad_times;
BuyAfterEvent();
}
});
});
}
if (GameHelper.IsGiftSwitch())
{
ui.broad.visible = true;
}
else
{
ui.broad.visible = false;
}
InitView();
}
private void BuyAfterEvent()
{
SaveData.GetSaveobject().have_slot = true;
SaveData.saveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
CtrlCloseUI();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
}
#endregion
void pay_success(object str)
{
string type = (string)str;
if (type == PurchasingManager.buy_one)
{
CtrlCloseUI();
}
}
//初始化页面逻辑
private void InitView()
{
ui.btn_close.SetClick(() =>
{
CtrlCloseUI();
GameDispatcher.Instance.Dispatch(GameMsg.resurgence_close);
});
HallManager.Instance.UpdateSecondEvent += updateWatchCD;
updateWatchCD();
InitBroadCast();
// checkBtnState();
}
void updateWatchCD()
{
broadtime++;
BroadCast();
var lastTimes = SaveData.GetSaveobject().add_one_watch_ad_cd;
if (GameHelper.GetNowTime() < lastTimes)
{
ui.btn_watch_ad.can_buy.selectedIndex = 1;
ui.btn_watch_ad.btn_text.text = CommonHelper.TimeFormat(lastTimes - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour);
}
else
{
ui.btn_watch_ad.can_buy.selectedIndex = 0;
}
}
public void SetTextString()
{
var need = AdRdManager.Instance.GetCeilingNeedAds(PurchasingManager.buy_one);
var myAd = AdRdManager.Instance.GetLookRewardADNum();
ui.tips.SetVar("num", need.ToString()).FlushVars();
ui.ads.SetVar("num", myAd.ToString()).FlushVars();
}
private int broadtime = 1;
private List<string> config_name_list = ConfigSystem.GetConfig<LevelAttemptsModel>().config_name_list;
private List<string> config_money_list = ConfigSystem.GetConfig<LevelAttemptsModel>().config_money_list;
private List<string[]> broad_list = new List<string[]>();
private void BroadCast()
{
if (broadtime % 3 == 0)
{
(ui.broad as com_broadcast_new).t1.Play(() =>
{
broad_list.RemoveAt(0);
int name_index = UnityEngine.Random.Range(0, config_name_list.Count);
int money_index = UnityEngine.Random.Range(0, config_money_list.Count);
broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] });
for (int i = 0; i < 4; i++)
{
text_list[i].text = "Congratulations,User [color=#ad4800][size=36]" + broad_list[i][0] + "[/size][/color] !After purchasing the +1 Block Pack,play [color=#ad4800]" + broad_list[i][1] + "[/color] matcher to clear the level!";
}
});
}
}
private List<GTextField> text_list = new List<GTextField>();
private void InitBroadCast()
{
text_list.Add((ui.broad as com_broadcast_new).text_0);
text_list.Add((ui.broad as com_broadcast_new).text_1);
text_list.Add((ui.broad as com_broadcast_new).text_2);
text_list.Add((ui.broad as com_broadcast_new).text_3);
for (int i = 0; i < 4; i++)
{
int name_index = UnityEngine.Random.Range(0, config_name_list.Count);
int money_index = UnityEngine.Random.Range(0, config_money_list.Count);
broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] });
text_list[i].text = "Congratulations,User [color=#ad4800][size=36]" + broad_list[i][0] + "[/size][/color] !After purchasing the +1 Block Pack,play [color=#ad4800]" + broad_list[i][1] + "[/color] matcher to clear the level!";
}
}
}
}