fix:1、添加项目

This commit is contained in:
2026-04-22 09:52:55 +08:00
commit 173cfb2dc9
5871 changed files with 600870 additions and 0 deletions
+230
View File
@@ -0,0 +1,230 @@
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace FlowerPower
{
public class SaveData
{
public static Saveobject saveobject;
public static Saveobject GetSaveobject()
{
// if (saveobject == null)
// {
// if (File.Exists(jsonFilePath))
// {
// string jsonstr = File.ReadAllText(jsonFilePath);
// saveobject = JsonConvert.DeserializeObject<Saveobject>(jsonstr);
// return saveobject;
// }
// else
// {
// saveobject = new Saveobject();
// return saveobject;
// }
// }
// else return saveobject;
return PreferencesMgr.Instance.saveobject;
}
private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveData1.json");
public static void saveDataFunc()
{
// if (saveobject == null) return;
// string save = JsonConvert.SerializeObject(saveobject);
// if (save == null || save == string.Empty) return;
// if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
// File.WriteAllText(jsonFilePath, save);
}
public static bool battlepassred()
{
int pass_level = GameHelper.GetBattleLv();
List<int> freelist = SaveData.GetSaveobject().battle_pass_freelist;
for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().dataList.Count; i++)
{
if (pass_level >= i)
{
if (!freelist.Contains(i))
{
return true;
}
}
}
if (SaveData.GetSaveobject().is_get_battlepass)
{
List<int> paylist = SaveData.GetSaveobject().battle_pass_paylist;
for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().dataList.Count; i++)
{
if (pass_level >= i)
{
if (!paylist.Contains(i))
{
return true;
}
}
}
}
return false;
}
public static bool passtaskred()
{
List<int> list = SaveData.GetSaveobject().pass_task_record;
for (int i = 0; i < ConfigSystem.GetConfig<PassingTaskModel>().dataList.Count; i++)
{
if (GameHelper.GetLevel() > ConfigSystem.GetConfig<PassingTaskModel>().dataList[i].tol_num)
{
if (!list.Contains(ConfigSystem.GetConfig<PassingTaskModel>().dataList[i].id)) return true;
}
}
return false;
}
public static bool timetaskred()
{
List<int> list = SaveData.GetSaveobject().time_task_record;
for (int i = 0; i < ConfigSystem.GetConfig<DurationtasksModel>().dataList.Count; i++)
{
if (GameHelper.GetGameTime() >= ConfigSystem.GetConfig<DurationtasksModel>().dataList[i].tol_num * 60)
{
if (!list.Contains(ConfigSystem.GetConfig<DurationtasksModel>().dataList[i].id)) return true;
}
}
return false;
}
public static bool AdTaskred()
{
List<int> list = SaveData.GetSaveobject().ad_task_record;
for (int i = 0; i < ConfigSystem.GetConfig<ADTaskModel>().dataList.Count; i++)
{
if (PreferencesMgr.Instance.VideoWatchCount >= ConfigSystem.GetConfig<ADTaskModel>().dataList[i].tol_num)
{
if (!list.Contains(ConfigSystem.GetConfig<ADTaskModel>().dataList[i].id)) return true;
}
}
return false;
}
public static bool getRed()
{
return battlepassred();
}
public static float pay_time = 0;
public static float rd_time = 0;
}
public class Saveobject
{
public bool is_get_battlepass = false;
public List<int> battle_pass_freelist = new List<int>();
public List<int> battle_pass_paylist = new List<int>();
public int _goldtime0;
public int _goldtime1;
public int _goldtime2;
public int _goldtime3;
public int _goldtime4;
public int[] _goldtime;
public bool have_slot;
public int battle_pass_time;
public int _watch_ad_cd;
public int add_one_watch_ad_cd;
public List<int> pass_task_record = new List<int>();
public List<int> time_task_record = new List<int>();
public List<int> ad_task_record = new List<int>();
/// <summary>
/// 每一局使用道具数量([0]:out [1]:back [2]:refresh
/// </summary>
public int[] usePropsNum = new int[3];
/// <summary>
/// 卡牌层数
/// </summary>
public int card_layer;
/// <summary>
/// 卡牌总数量
/// </summary>
public int all_card_numbers;
public int login_day;
public int login_hour;
public int ch_people;
public float ch_people_1;
public float ch_people_2;
public bool is_get_packreward;
public bool is_get_removead;
public bool is_autopack_show;
public int is_autopack_show_day;
public long start_time;
public int clear_number;
public int this_time_cardtype;
public int[] dark_Dayref;
public ApplePayClass max_pay_object;
public List<SaveingPotClass> saveingpot_history = new List<SaveingPotClass>();
public float saveingpot_ch;
public float last_saveingpot_ch;
public long failed_pack_time;
public int three_gift_got_index = 1;
public long last_got_three_gift_time = 0;
public bool is_get_ThreeDaysGift;
public int addview_off_time;
public int game_fail_number;
public int game_fail_off_number;
public long lastLoginTime = 0;
public int LargeRewardNum;
public int TurnOffNumbers;
public int TurnOffDay;
public long TurnOffTime;
public int chout_lv;
public int ExchangeModeToggle = 1;
public int ExchangeProcessMode = 1;
public int CHProcessMode = 1;
public int remove_ad_time;
public int isGetFirstGold;
public int isGetFirstGift;
public long first_login_time = 0;
public int[] TodayOpenNum = new int[2] { 0, 0 };
// public List<UserData> users = new List<UserData>();
public UserData selfUser;
// public List<RankRewardData> rankRewardData = new List<RankRewardData>();
public bool IsBuySpeedGift;
//小额奖励
public bool IsGetPettyReward;
public int PettyState;
public string PettyAccount;
public string PettyFirstName;
public string PettyLastName;
public int PettyAmount;
public string PettyOrderID;
public string PettyDateTime;
public int PettyDataLimit;
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bd64b0d783e62f743973483dc780da7b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+49
View File
@@ -0,0 +1,49 @@
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace FlowerPower
{
public class SaveLocalData
{
public static SaveLoacalobject saveobject;
public static SaveLoacalobject GetSaveLocalObject()
{
if (saveobject == null)
{
if (File.Exists(jsonFilePath))
{
string jsonstr = File.ReadAllText(jsonFilePath);
saveobject = JsonConvert.DeserializeObject<SaveLoacalobject>(jsonstr);
return saveobject;
}
else
{
saveobject = new SaveLoacalobject();
return saveobject;
}
}
else return saveobject;
}
private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveLocalData1.json");
public static void saveLocalDataFunc()
{
if (saveobject == null) return;
string save = JsonConvert.SerializeObject(saveobject);
if (save == null || save == string.Empty) return;
if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
File.WriteAllText(jsonFilePath, save);
}
}
public class SaveLoacalobject
{
public List<UserData> users = new List<UserData>();
// public UserData selfUser = new UserData();
public List<RankRewardData> rankRewardData = new List<RankRewardData>();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4fe7ede225b49b748914798082c699ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: