50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace FlowerPower
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{
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public class SaveLocalData
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{
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public static SaveLoacalobject saveobject;
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public static SaveLoacalobject GetSaveLocalObject()
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{
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if (saveobject == null)
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{
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if (File.Exists(jsonFilePath))
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{
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string jsonstr = File.ReadAllText(jsonFilePath);
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saveobject = JsonConvert.DeserializeObject<SaveLoacalobject>(jsonstr);
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return saveobject;
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}
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else
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{
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saveobject = new SaveLoacalobject();
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return saveobject;
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}
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}
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else return saveobject;
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}
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private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveLocalData1.json");
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public static void saveLocalDataFunc()
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{
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if (saveobject == null) return;
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string save = JsonConvert.SerializeObject(saveobject);
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if (save == null || save == string.Empty) return;
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if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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File.WriteAllText(jsonFilePath, save);
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}
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}
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public class SaveLoacalobject
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{
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public List<UserData> users = new List<UserData>();
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// public UserData selfUser = new UserData();
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public List<RankRewardData> rankRewardData = new List<RankRewardData>();
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}
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}
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