278 lines
8.7 KiB
C#
278 lines
8.7 KiB
C#
using System;
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using FairyGUI;
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using FGUI.Setting_07;
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using IgnoreOPS;
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// using SGModule.ApplePay;
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using UnityEngine;
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// using btn_head = FGUI.Common_01.btn_head;
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// using FGUI.G006_menu;
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namespace ChillConnect
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{
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public class MenuUI : BaseUI
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{
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private MenuUICtrl ctrl;
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private MenuModel model;
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private com_setting ui;
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private int selectIndex = -1;
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private int total_item;
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public MenuUI(MenuUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.MenuUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Setting_07";
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uiInfo.assetName = "com_setting";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = moduleManager.GetModel(ModelConst.MenuModel) as MenuModel;
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}
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protected override void OnClose()
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{
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CommonHelper.FadeOut(ui);
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}
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protected override void OnBind()
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{
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ui = baseUI as com_setting;
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}
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protected override void OnOpenBefore(object args)
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{
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total_item = 8;
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selectIndex = DataMgr.PlayerAvatarId.Value;
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InitView();
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UpdataAvatar();
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}
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protected override void OnOpen(object args)
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{
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CommonHelper.FadeIn(ui);
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// if (args != null)
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// {
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// ui.menu.selectedIndex = (bool)args ? com_setting.Menu_settings : com_setting.Menu_person;
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// }
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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HallManager.Instance.AddChangeGiftSwitch(InitView);
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PreferencesDispatcher<int>.Instance.AddListener(DataMsg.playerAvatarId, UpdataAvatar);
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}
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protected override void RemoveListener()
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{
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HallManager.Instance.RemoveChangeGiftSwitch(InitView);
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PreferencesDispatcher<int>.Instance.RemoveListener(DataMsg.playerAvatarId, UpdataAvatar);
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}
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#endregion
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private void UpdataAvatar(object obj = null)
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{
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var head = ui.btn_head.head as btn_head;
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// GameHelper.SetSelfAvatar(head.load_avatar);
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}
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private void InitView()
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{
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var namStr = GameHelper.GetUserName();
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ui.edit_name.input.text = namStr;
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ui.edit_name.btn_amend.SetClick(SaveName);
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ui.btn_back.SetClick(OnCloseView);
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// ui.btn_music.SetClick(OnClickSetMusic);
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// ui.btn_sound.SetClick(OnClickSoundBtn);
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// ui.btn_privacy.menus.selectedIndex = btn_menu.Menus_privacy;
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// ui.btn_terms.menus.selectedIndex = btn_menu.Menus_terms;
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// ui.btn_official.menus.selectedIndex = btn_menu.Menus_official;
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// ui.btn_credits.menus.selectedIndex = btn_menu.Menus_credits;
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ui.btn_privacy.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 0); });
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ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 1); });
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ui.btn_official.SetClick(() => { OpenBrowser.OpenURL("https://www.chillconnect.fun"); });
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ui.btn_email.SetClick(() => {
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//OpenBrowser.OpenEmailClient(ConfigSystem.GetConfig<CommonModel>().contactUs, "Please select an email application");
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GameHelper.OpenEmail();
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});
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ui.btn_exit.SetClick(OnCloseView);
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// ui.btn_credits.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 2); });
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SetUID();
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SetVersion();
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RefreshMusicUI();
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// 初始化滑动条位置
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ui.sound_slider.min = 0f;
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ui.sound_slider.max = 1f;
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// 添加滑动条变化事件监听
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ui.sound_slider.onChanged.Add(() =>
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{
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var sound = (float)Math.Round(ui.sound_slider.value, 2);
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Debug.Log("sound 滑动条当前的值=== " + sound);
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GRoot.inst.soundVolume = sound;
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PlayerPrefs.SetFloat("soundVolume", sound);
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});
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ui.music_slider.min = 0f;
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ui.music_slider.max = 1f;
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ui.music_slider.onChanged.Add(() =>
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{
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var sound = (float)Math.Round(ui.music_slider.value, 2);
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Debug.Log("music 滑动条当前的值=== " + sound);
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PlayerPrefs.SetFloat("musicSound", sound);
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AudioManager.Instance.SetBGMSound();
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});
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ui.btn_head.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PersonViewUI_Open); });
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if (GameHelper.IsGiftSwitch()) {
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ui.btn_restore.visible = false;
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}
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ui.btn_restore.SetClick(() =>
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{
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// ApplePayManager.Instance.AppleRestore((success,message)=>{
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// Debug.Log("[barry] restore success message: " + message);
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// if (success)
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// {
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// Debug.Log("[barry] restore success: " + success);
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// GameHelper.ShowTips("Restore Purchases Success!");
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// // SaveData.GetSaveObject().is_get_packreward = success;
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// if (!GameHelper.IsGiftSwitch())
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// {
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// SaveData.GetSaveObject().is_get_removead = success;
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// }
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// SaveData.GetSaveObject().have_slot = success;
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// GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
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// }
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// else
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// {
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// // Debug.Log("[barry] restore failed: " + success);
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// GameHelper.ShowTips("There are no recoverable transactions");
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// }
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// });
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CtrlCloseUI();
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});
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}
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private void SetVersion()
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{
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// Debug.Log($"SetVersion====== {Application.version}");
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ui.text_version.SetVar("count", Application.version).FlushVars();
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}
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private void SetUID()
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{
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ui.text_uid.SetVar("UID", GameHelper.GetLoginModel().Uid.ToString()).FlushVars();
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}
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public override void OnSwitchLanguage()
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{
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base.OnSwitchLanguage();
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SetVersion();
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SetUID();
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}
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private void OnCloseView()
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{
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// CloseMenu();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Close, true);
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TimerHelper.mEasy.AddTimer(0.5f, () =>
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{
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CtrlCloseUI();
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});
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}
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private void SaveName()
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{
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var name = ui.edit_name.input.text;
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Debug.Log($"SaveName=== {name}");
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if (string.IsNullOrEmpty(name) || name.IsNullOrWhiteSpace())
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{
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GameHelper.ShowTips("The input cannot be null", true);
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return;
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}
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// if (name.Equals(GameHelper.GetPlayerInviteCode()))
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// {
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// return;
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// }
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if (name.Equals(DataMgr.PlayerName)) return;
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GameHelper.ShowTips("Name changed successfully");
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DataMgr.PlayerName.Value = name;
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}
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private void OnClickSetMusic()
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{
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model.IsOpenMusic = !model.IsOpenMusic;
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RefreshMusicUI();
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}
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private void OnClickSoundBtn()
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{
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model.IsOpenEffect = !model.IsOpenEffect;
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RefreshMusicUI();
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}
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private void RefreshMusicUI()
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{
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// ui.btn_music.on_off.selectedIndex =
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// model.IsOpenMusic ? btn_music_on_off.On_off_on : btn_music_on_off.On_off_off;
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// ui.btn_sound.on_off.selectedIndex =
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// model.IsOpenEffect ? btn_sound_on_off.On_off_on : btn_sound_on_off.On_off_off;
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// Debug.Log("barry GRoot.inst.soundVolume的值=== " + GRoot.inst.soundVolume);
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ui.sound_slider.value = GRoot.inst.soundVolume;
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// Debug.Log("barry music volume的值=== " + PlayerPrefs.GetFloat("musicSound", 1.0f));
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ui.music_slider.value = PlayerPrefs.GetFloat("musicSound", 1.0f);
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}
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}
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}
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