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CaptainDiceDubloons_IOS_unity/Assets/Scripts/ModuleUI/Menu/MenuUI.cs
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2026-05-20 12:01:19 +08:00
using System;
using FairyGUI;
using FGUI.Setting_07;
using IgnoreOPS;
// using SGModule.ApplePay;
using UnityEngine;
// using btn_head = FGUI.Common_01.btn_head;
// using FGUI.G006_menu;
namespace ChillConnect
{
public class MenuUI : BaseUI
{
private MenuUICtrl ctrl;
private MenuModel model;
private com_setting ui;
private int selectIndex = -1;
private int total_item;
public MenuUI(MenuUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.MenuUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Setting_07";
uiInfo.assetName = "com_setting";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
model = moduleManager.GetModel(ModelConst.MenuModel) as MenuModel;
}
protected override void OnClose()
{
CommonHelper.FadeOut(ui);
}
protected override void OnBind()
{
ui = baseUI as com_setting;
}
protected override void OnOpenBefore(object args)
{
total_item = 8;
selectIndex = DataMgr.PlayerAvatarId.Value;
InitView();
UpdataAvatar();
}
protected override void OnOpen(object args)
{
CommonHelper.FadeIn(ui);
// if (args != null)
// {
// ui.menu.selectedIndex = (bool)args ? com_setting.Menu_settings : com_setting.Menu_person;
// }
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
HallManager.Instance.AddChangeGiftSwitch(InitView);
PreferencesDispatcher<int>.Instance.AddListener(DataMsg.playerAvatarId, UpdataAvatar);
}
protected override void RemoveListener()
{
HallManager.Instance.RemoveChangeGiftSwitch(InitView);
PreferencesDispatcher<int>.Instance.RemoveListener(DataMsg.playerAvatarId, UpdataAvatar);
}
#endregion
private void UpdataAvatar(object obj = null)
{
var head = ui.btn_head.head as btn_head;
// GameHelper.SetSelfAvatar(head.load_avatar);
}
private void InitView()
{
var namStr = GameHelper.GetUserName();
ui.edit_name.input.text = namStr;
ui.edit_name.btn_amend.SetClick(SaveName);
ui.btn_back.SetClick(OnCloseView);
// ui.btn_music.SetClick(OnClickSetMusic);
// ui.btn_sound.SetClick(OnClickSoundBtn);
// ui.btn_privacy.menus.selectedIndex = btn_menu.Menus_privacy;
// ui.btn_terms.menus.selectedIndex = btn_menu.Menus_terms;
// ui.btn_official.menus.selectedIndex = btn_menu.Menus_official;
// ui.btn_credits.menus.selectedIndex = btn_menu.Menus_credits;
ui.btn_privacy.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 0); });
ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 1); });
ui.btn_official.SetClick(() => { OpenBrowser.OpenURL("https://www.chillconnect.fun"); });
ui.btn_email.SetClick(() => {
//OpenBrowser.OpenEmailClient(ConfigSystem.GetConfig<CommonModel>().contactUs, "Please select an email application");
GameHelper.OpenEmail();
});
ui.btn_exit.SetClick(OnCloseView);
// ui.btn_credits.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 2); });
SetUID();
SetVersion();
RefreshMusicUI();
// 初始化滑动条位置
ui.sound_slider.min = 0f;
ui.sound_slider.max = 1f;
// 添加滑动条变化事件监听
ui.sound_slider.onChanged.Add(() =>
{
var sound = (float)Math.Round(ui.sound_slider.value, 2);
Debug.Log("sound 滑动条当前的值=== " + sound);
GRoot.inst.soundVolume = sound;
PlayerPrefs.SetFloat("soundVolume", sound);
});
ui.music_slider.min = 0f;
ui.music_slider.max = 1f;
ui.music_slider.onChanged.Add(() =>
{
var sound = (float)Math.Round(ui.music_slider.value, 2);
Debug.Log("music 滑动条当前的值=== " + sound);
PlayerPrefs.SetFloat("musicSound", sound);
AudioManager.Instance.SetBGMSound();
});
ui.btn_head.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PersonViewUI_Open); });
if (GameHelper.IsGiftSwitch()) {
ui.btn_restore.visible = false;
}
ui.btn_restore.SetClick(() =>
{
// ApplePayManager.Instance.AppleRestore((success,message)=>{
// Debug.Log("[barry] restore success message: " + message);
// if (success)
// {
// Debug.Log("[barry] restore success: " + success);
// GameHelper.ShowTips("Restore Purchases Success!");
// // SaveData.GetSaveObject().is_get_packreward = success;
// if (!GameHelper.IsGiftSwitch())
// {
// SaveData.GetSaveObject().is_get_removead = success;
// }
// SaveData.GetSaveObject().have_slot = success;
// GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
// }
// else
// {
// // Debug.Log("[barry] restore failed: " + success);
// GameHelper.ShowTips("There are no recoverable transactions");
// }
// });
CtrlCloseUI();
});
}
private void SetVersion()
{
// Debug.Log($"SetVersion====== {Application.version}");
ui.text_version.SetVar("count", Application.version).FlushVars();
}
private void SetUID()
{
ui.text_uid.SetVar("UID", GameHelper.GetLoginModel().Uid.ToString()).FlushVars();
}
public override void OnSwitchLanguage()
{
base.OnSwitchLanguage();
SetVersion();
SetUID();
}
private void OnCloseView()
{
// CloseMenu();
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Close, true);
TimerHelper.mEasy.AddTimer(0.5f, () =>
{
CtrlCloseUI();
});
}
private void SaveName()
{
var name = ui.edit_name.input.text;
Debug.Log($"SaveName=== {name}");
if (string.IsNullOrEmpty(name) || name.IsNullOrWhiteSpace())
{
GameHelper.ShowTips("The input cannot be null", true);
return;
}
// if (name.Equals(GameHelper.GetPlayerInviteCode()))
// {
// return;
// }
if (name.Equals(DataMgr.PlayerName)) return;
GameHelper.ShowTips("Name changed successfully");
DataMgr.PlayerName.Value = name;
}
private void OnClickSetMusic()
{
model.IsOpenMusic = !model.IsOpenMusic;
RefreshMusicUI();
}
private void OnClickSoundBtn()
{
model.IsOpenEffect = !model.IsOpenEffect;
RefreshMusicUI();
}
private void RefreshMusicUI()
{
// ui.btn_music.on_off.selectedIndex =
// model.IsOpenMusic ? btn_music_on_off.On_off_on : btn_music_on_off.On_off_off;
// ui.btn_sound.on_off.selectedIndex =
// model.IsOpenEffect ? btn_sound_on_off.On_off_on : btn_sound_on_off.On_off_off;
// Debug.Log("barry GRoot.inst.soundVolume的值=== " + GRoot.inst.soundVolume);
ui.sound_slider.value = GRoot.inst.soundVolume;
// Debug.Log("barry music volume的值=== " + PlayerPrefs.GetFloat("musicSound", 1.0f));
ui.music_slider.value = PlayerPrefs.GetFloat("musicSound", 1.0f);
}
}
}