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BingoGrassland/Assets/BingoSun/Scripts/MaxPayManager.cs
T
2026-04-20 13:49:36 +08:00

550 lines
19 KiB
C#

using UnityEngine;
using BingoBrain;
using DG.Tweening;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.UI;
using System.Linq;
using System;
using BingoBrain.Core;
using BingoBrain;
using BingoBrain.HotFix;
public class MaxPayManager
{
public static readonly MaxPayManager Instance = new MaxPayManager();
public static bool isPay = false;
// public static Dictionary<string, int> statusDictionary = new();
MaxPayManager()
{
}
public static string buy_one = "com.sugar.space.24.99";
// public static string buy_gold_1 = "com.sugar.shop.1.99";
// public static string buy_gold_2 = "com.sugar.shop.3.99";
// public static string buy_gold_3 = "com.sugar.shop.9.99";
// public static string buy_gold_4 = "com.sugar.shop.19.99";
public static string remove_ad = "com.sugar.remove.2.99";
public static string battle_pass = "com.sugar.pass.9.99";
public static string pack_reward = "com.sugar.reward.1.99";
public static string fail_pack = "com.sugar.fail_pack";
public string three_days_gift = "com.bingo.3daygift1.1.99";
public void Buy(MaxPayClass _data)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Open);
StopPayCoroutine();
SaveData.GetSaveobject().max_pay_object = _data;
MaxPay(_data);
}
/// <summary>
/// 发起第三发支付
/// </summary>
public void MaxPay(MaxPayClass data_)
{
// Debug.Log($"[UNITY] Purchase;;;;;;{JsonConvert.SerializeObject(data_)}");
//is debug test--------测试代码
if (Application.identifier != NetworkMsg.Identifier)
// if (Application.identifier == NetworkMsg.Identifier)
{
MaxPayClass paydata = data_;
SaveData.pay_time = Time.time;
if (data_.sku == buy_one)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.buy_one_click, 1);
}
else if (data_.sku == remove_ad)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.remove_ad_click, 1);
}
else if (data_.sku == pack_reward)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.pack_click, 1);
}
else if (data_.sku.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
string eventClickName = $"gold_click_{suffix}";
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, eventClickName, 1);
}
else if (data_.sku == battle_pass)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.pass_click, 1);
}
else if (data_.sku == fail_pack)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.fail_click, 1);
}
else if (data_.sku == three_days_gift)
{
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.three_days_gift_click, 1);
}
PayerData test = new PayerData()
{
amount = data_.amount,
};
//max 支付订单创建
NetworkKit.PostWithHeader<orderData>("shop/maxPayIn", test, (isSuccess, obj) =>
{
if (isSuccess)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
Debug.Log($"max 支付订单创建:{JsonConvert.SerializeObject(obj)}");
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PixPayUI_Open, obj);
SaveData.GetSaveobject().max_pay_object.innerOrderId = obj.order_id;
paydata.status = 1;
SavePayData(obj.order_id, paydata);
isPay = true;
OpenBrowser.OpenURL(obj.pay_url);
}
});
}
else
{
// GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, data_.sku);
}
}
public void SavePayData(string orderId, MaxPayClass payData)
{
// Debug.Log($"max 支付 SavePayData: orderId={orderId} status={payData}");
// 加载已保存的支付数据
var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
// Debug.Log($"max 支付 statusDictionary {statusDictionary}");
// 判断是否已有相同的 orderId
if (statusDictionary.ContainsKey(orderId))
{
// Debug.Log($"max 支付 statusDictionary 已存在 orderId {orderId}");
// 更新现有条目的状态
statusDictionary[orderId] = payData;
}
else
{
// 添加新的条目
// Debug.Log($"max 支付 statusDictionary 不存在 orderId {orderId}");
statusDictionary.Add(orderId, payData);
}
// 保存更新后的数据
PlayerPrefs.SetString("three_pay_data", JsonConvert.SerializeObject(statusDictionary));
// Debug.Log($"max 支付 three_pay_data {JsonConvert.SerializeObject(statusDictionary)}");
}
public MaxPayClass GetPayData(string orderId)
{
var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
if (statusDictionary.ContainsKey(orderId))
{
return statusDictionary[orderId];
}
return null;
}
public bool GetPayStatus()
{
bool isCheck = false;
var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
if (statusDictionary == null) return false;
foreach (var entry in statusDictionary)
{
if (entry.Value.status == 1)
{
isCheck = true;
break;
}
}
return isCheck;
}
private int PayStatus = -1;
private Coroutine PayCoroutine;
public IEnumerator ProcessPayData()
{
var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
foreach (var entry in statusDictionary.OrderByDescending(pair => pair.Key))
{
// Debug.Log($"max 支付 ProcessPayData0======{entry.Key} status:{entry.Value}");
if (entry.Value.status == 1)
{
bool keepRequesting = true;
while (keepRequesting)
{
// 发起请求
PaySuccess(entry.Key);
yield return new WaitForSeconds(5f);
// Debug.Log($"max 支付 ProcessPayData1======{entry.Key} status:{PayStatus}");
if (PayStatus == 1)
{
// 如果返回值为1,则等待5秒后再次请求
}
else
{
// 如果返回值不为1,则停止循环
PayStatus = -1;
keepRequesting = false;
}
yield return null; // 等待本次请求完成
}
}
}
}
public void StopPayCoroutine()
{
if (PayCoroutine != null)
{
IsfvKit.StopCoroutine(PayCoroutine);
}
}
public void PaySuccess()
{
Debug.Log("max 支付 StartCoroutine------");
PayCoroutine = IsfvKit.StartCoroutine(ProcessPayData());
}
public void PaySuccess(string orderId)
{
var test = new maxOrder();
test.order_id = orderId;
//max 支付订单查询
NetworkKit.PostWithHeader<orderState>("shop/maxPayOrderQuery", test, (isSuccess, obj) =>
{
Debug.Log($"max 支付订单查询: id= {orderId} is succ={isSuccess}");
if (isSuccess)
{
Debug.Log($"max 支付订单查询: 成功,statu====: {obj.status}");
// Debug.Log($"max 支付订单查询: {JsonConvert.SerializeObject(obj)}");
PayStatus = obj.status;
//1:支付中,需要定时查询
if (obj.status == 1)
{
var paydata = GetPayData(orderId);
if (paydata != null)
{
paydata.status = 1;
SavePayData(obj.order_id, paydata);
}
// reCreatPur();
}
//2:支付成功,发奖
else if (obj.status == 2)
{
var paydata = GetPayData(orderId);
if (paydata != null)
{
paydata.status = 2;
SavePayData(obj.order_id, paydata);
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
bool isOpen = false;
if (paydata.sku == buy_one)
{
isOpen = HandleSku(paydata.sku, UIConst.BuyslotUI, BuriedPointEvent.buy_one_open, BuriedPointEvent.buy_one_success);
}
else if (paydata.sku == remove_ad)
{
isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.remove_ad_open, BuriedPointEvent.remove_ad_success);
}
else if (paydata.sku == pack_reward)
{
isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.pack_open, BuriedPointEvent.pack_success);
}
else if (paydata.sku.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
string eventOpenName = $"gold_open_{suffix}";
string eventSuccessName = $"gold_success_{suffix}";
isOpen = HandleSku(paydata.sku, UIConst.BuygoldUI, eventOpenName, eventSuccessName);
}
else if (paydata.sku == battle_pass)
{
isOpen = HandleSku(paydata.sku, UIConst.NewTaskUI, BuriedPointEvent.pass_open, BuriedPointEvent.pass_success);
}
else if (paydata.sku == fail_pack)
{
isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.fail_show, BuriedPointEvent.fail_buy_success); ;
}
else if (paydata.sku == three_days_gift)
{
isOpen = HandleSku(paydata.sku, UIConst.ThreeDaysGiftUI, BuriedPointEvent.three_days_gift_show, BuriedPointEvent.three_days_gift_buy_success);
}
else
{
// 处理未知的 sku 值
Debug.LogError($"Unknown SKU: {paydata.sku}");
throw new ArgumentException("Unknown SKU");
}
// if (isOpen) {
GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, paydata.sku);
// } else {
// GetPayPrice(paydata);
// }
SaveingPotClass taskData = SaveData.GetSaveobject().saveingpot_history.Last();
makeup_2 makeupVo = ConfigSystem.GetConfig<MakeupModel_2>().GetData(taskData.tableId);
SaveData.GetSaveobject().saveingpot_cash += ((float)paydata.amount) / 100 * makeupVo.PayIncrease; ;
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1 && GameHelper.IsGiftSwitch())
{
if ((SaveData.GetSaveobject().saveingpot_cash > taskData.amount) && (!taskData.auto_show) && !UI.Instance.IsExistUI(UIConst.H5UI))
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SaveingPotUI_Open);
taskData.auto_show = true;
}
}
GameDispatcher.Instance.Dispatch(GameMsg.RefreshSaveingPot);
DOVirtual.DelayedCall(1, () =>
{
SaveData.GetSaveobject().max_pay_object = null;
var paydata = GetPayData(orderId);
if (paydata != null)
{
paydata.status = 4;
SavePayData(obj.order_id, paydata);
}
});
}
//3:支付失败,已领奖或者支付失败,或者查询次数达到上限
else if (obj.status == 3)
{
var paydata = GetPayData(orderId);
if (paydata != null)
{
paydata.status = 3;
SavePayData(obj.order_id, paydata);
}
OnPayFailed(orderId);
}
//4:已发货,服务端记录已经发过奖,若客户端未发奖可发奖
else
{
DOVirtual.DelayedCall(1, () =>
{
var paydata = GetPayData(orderId);
if (paydata != null)
{
paydata.status = 4;
SavePayData(obj.order_id, paydata);
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
SaveData.GetSaveobject().max_pay_object = null;
GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, paydata.sku);
});
}
}
else
{
// Debug.Log("max 支付 验证订单失败");
// Debug.Log($"max 支付 验证订单失败: {JsonConvert.SerializeObject(obj)}");
//验证订单失败
// reCreatPur();
// status = -1;
PayStatus = -1;
}
});
}
bool HandleSku(string sku, string uiConst, string openEvent, string successEvent)
{
bool isOpen;
try
{
isOpen = CheckIsOpen(uiConst);
// NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, openEvent, 1);
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, successEvent, 1);
}
catch (Exception ex)
{
// 记录异常信息
Debug.LogError($"Error handling SKU {sku}: {ex.Message}");
// 可以选择重新抛出异常或进行其他处理
throw;
}
return isOpen;
}
public void reCreatPur()//重新验证订单
{
// Debug.Log($"max 支付 reCreatPur 重新验证订单: pay_object_data===: {JsonConvert.SerializeObject(SaveData.GetSaveobject().max_pay_object)}");
// if (SaveData.GetSaveobject().max_pay_object != null)
// {
// CrazyAsyKit.StartCoroutine(ProcessPayData());
// }
}
public void OnPayFailed(string orderId)
{
var paydata = GetPayData(orderId);
if (paydata == null)
{
return;
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
// Debug.LogWarning("OnPurchaseFailedproduct:" + product.transactionID + " failureReason:" + failureReason);
DOVirtual.DelayedCall(1, () =>
{
SaveData.GetSaveobject().max_pay_object = null;
});
}
private bool CheckIsOpen(string name)
{
var isOpen = UI.Instance.IsExistUI(name);
return isOpen;
}
//适用这个方法领奖,说明购买界面已经关闭
private void GetPayPrice(MaxPayClass paydata)
{
decimal rewardNum = 0;
if (paydata.sku == buy_one)
{
SaveData.GetSaveobject().have_slot = true;
}
else if (paydata.sku == remove_ad)
{
var list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
if (list.Count > 0)
{
rewardNum = list[1].coins_quantity;
}
//标记已经购买过
SaveData.GetSaveobject().is_get_packreward = true;
}
else if (paydata.sku == pack_reward)
{
var list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
if (list.Count > 0)
{
rewardNum = list[0].coins_quantity;
}
//标记已经购买过
SaveData.GetSaveobject().is_get_removead = true;
}
else if (paydata.sku.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
rewardNum = GetGoldRewradNum(int.Parse(suffix));
}
else if (paydata.sku == battle_pass)
{
//标记已经购买过
SaveData.GetSaveobject().is_get_battlepass = true;
}
if (rewardNum > 0)
{
GetPayReward(rewardNum);
}
}
private static decimal GetGoldRewradNum(int index)
{
decimal rewardNum = 0;
var list = ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
if (list.Count > 0 && list.Count > index)
{
rewardNum = list[index].Actual_coins;
}
return rewardNum;
}
private void GetPayReward(decimal goldNum)
{
if (goldNum == 0) return;
var start = new Vector2(540, 960);
var rewardData = new RewardData();
var rewardSingleData = new Goda(101, goldNum, RewardOrigin.AdTask)
{
startPosition = start,
};
rewardData.AddReward(rewardSingleData);
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
GameDispatcher.Instance.Dispatch(BingoInfo.GetReward, rewardData);
}
}
public class maxOrder
{
public string order_id;
}
public class MaxPayClass
{
public string innerOrderId;
public int amount;
public string sku;
public string currency = "USD";
public int status;
}
public class PayerData
{
public string name;
public string tel;
public string email;
public int amount;
}
//orderState 是返回对象的类型
public class orderState
{
public string order_id;
public int status;
}