550 lines
19 KiB
C#
550 lines
19 KiB
C#
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using UnityEngine;
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using BingoBrain;
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using DG.Tweening;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.Collections;
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using UnityEngine.UI;
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using System.Linq;
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using System;
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using BingoBrain.Core;
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using BingoBrain;
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using BingoBrain.HotFix;
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public class MaxPayManager
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{
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public static readonly MaxPayManager Instance = new MaxPayManager();
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public static bool isPay = false;
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// public static Dictionary<string, int> statusDictionary = new();
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MaxPayManager()
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{
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}
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public static string buy_one = "com.sugar.space.24.99";
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// public static string buy_gold_1 = "com.sugar.shop.1.99";
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// public static string buy_gold_2 = "com.sugar.shop.3.99";
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// public static string buy_gold_3 = "com.sugar.shop.9.99";
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// public static string buy_gold_4 = "com.sugar.shop.19.99";
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public static string remove_ad = "com.sugar.remove.2.99";
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public static string battle_pass = "com.sugar.pass.9.99";
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public static string pack_reward = "com.sugar.reward.1.99";
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public static string fail_pack = "com.sugar.fail_pack";
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public string three_days_gift = "com.bingo.3daygift1.1.99";
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public void Buy(MaxPayClass _data)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Open);
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StopPayCoroutine();
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SaveData.GetSaveobject().max_pay_object = _data;
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MaxPay(_data);
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}
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/// <summary>
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/// 发起第三发支付
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/// </summary>
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public void MaxPay(MaxPayClass data_)
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{
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// Debug.Log($"[UNITY] Purchase;;;;;;{JsonConvert.SerializeObject(data_)}");
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//is debug test--------测试代码
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if (Application.identifier != NetworkMsg.Identifier)
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// if (Application.identifier == NetworkMsg.Identifier)
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{
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MaxPayClass paydata = data_;
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SaveData.pay_time = Time.time;
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if (data_.sku == buy_one)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.buy_one_click, 1);
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}
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else if (data_.sku == remove_ad)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.remove_ad_click, 1);
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}
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else if (data_.sku == pack_reward)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.pack_click, 1);
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}
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else if (data_.sku.StartsWith("buy_gold"))
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{
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int startIndex = "buy_gold".Length;
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string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
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string eventClickName = $"gold_click_{suffix}";
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, eventClickName, 1);
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}
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else if (data_.sku == battle_pass)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.pass_click, 1);
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}
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else if (data_.sku == fail_pack)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.fail_click, 1);
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}
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else if (data_.sku == three_days_gift)
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{
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NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.three_days_gift_click, 1);
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}
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PayerData test = new PayerData()
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{
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amount = data_.amount,
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};
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//max 支付订单创建
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NetworkKit.PostWithHeader<orderData>("shop/maxPayIn", test, (isSuccess, obj) =>
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{
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if (isSuccess)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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Debug.Log($"max 支付订单创建:{JsonConvert.SerializeObject(obj)}");
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PixPayUI_Open, obj);
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SaveData.GetSaveobject().max_pay_object.innerOrderId = obj.order_id;
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paydata.status = 1;
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SavePayData(obj.order_id, paydata);
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isPay = true;
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OpenBrowser.OpenURL(obj.pay_url);
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}
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});
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}
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else
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{
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// GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, data_.sku);
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}
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}
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public void SavePayData(string orderId, MaxPayClass payData)
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{
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// Debug.Log($"max 支付 SavePayData: orderId={orderId} status={payData}");
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// 加载已保存的支付数据
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var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
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var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
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// Debug.Log($"max 支付 statusDictionary {statusDictionary}");
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// 判断是否已有相同的 orderId
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if (statusDictionary.ContainsKey(orderId))
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{
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// Debug.Log($"max 支付 statusDictionary 已存在 orderId {orderId}");
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// 更新现有条目的状态
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statusDictionary[orderId] = payData;
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}
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else
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{
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// 添加新的条目
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// Debug.Log($"max 支付 statusDictionary 不存在 orderId {orderId}");
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statusDictionary.Add(orderId, payData);
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}
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// 保存更新后的数据
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PlayerPrefs.SetString("three_pay_data", JsonConvert.SerializeObject(statusDictionary));
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// Debug.Log($"max 支付 three_pay_data {JsonConvert.SerializeObject(statusDictionary)}");
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}
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public MaxPayClass GetPayData(string orderId)
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{
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var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
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var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
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if (statusDictionary.ContainsKey(orderId))
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{
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return statusDictionary[orderId];
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}
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return null;
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}
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public bool GetPayStatus()
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{
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bool isCheck = false;
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var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
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var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
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if (statusDictionary == null) return false;
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foreach (var entry in statusDictionary)
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{
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if (entry.Value.status == 1)
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{
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isCheck = true;
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break;
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}
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}
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return isCheck;
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}
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private int PayStatus = -1;
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private Coroutine PayCoroutine;
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public IEnumerator ProcessPayData()
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{
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var payDataJson = PlayerPrefs.GetString("three_pay_data", "{}");
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var statusDictionary = JsonConvert.DeserializeObject<Dictionary<string, MaxPayClass>>(payDataJson);
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foreach (var entry in statusDictionary.OrderByDescending(pair => pair.Key))
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{
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// Debug.Log($"max 支付 ProcessPayData0======{entry.Key} status:{entry.Value}");
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if (entry.Value.status == 1)
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{
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bool keepRequesting = true;
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while (keepRequesting)
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{
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// 发起请求
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PaySuccess(entry.Key);
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yield return new WaitForSeconds(5f);
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// Debug.Log($"max 支付 ProcessPayData1======{entry.Key} status:{PayStatus}");
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if (PayStatus == 1)
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{
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// 如果返回值为1,则等待5秒后再次请求
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}
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else
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{
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// 如果返回值不为1,则停止循环
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PayStatus = -1;
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keepRequesting = false;
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}
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yield return null; // 等待本次请求完成
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}
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}
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}
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}
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public void StopPayCoroutine()
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{
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if (PayCoroutine != null)
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{
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IsfvKit.StopCoroutine(PayCoroutine);
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}
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}
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public void PaySuccess()
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{
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Debug.Log("max 支付 StartCoroutine------");
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PayCoroutine = IsfvKit.StartCoroutine(ProcessPayData());
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}
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public void PaySuccess(string orderId)
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{
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var test = new maxOrder();
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test.order_id = orderId;
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//max 支付订单查询
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NetworkKit.PostWithHeader<orderState>("shop/maxPayOrderQuery", test, (isSuccess, obj) =>
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{
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Debug.Log($"max 支付订单查询: id= {orderId} is succ={isSuccess}");
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if (isSuccess)
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{
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Debug.Log($"max 支付订单查询: 成功,statu====: {obj.status}");
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// Debug.Log($"max 支付订单查询: {JsonConvert.SerializeObject(obj)}");
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PayStatus = obj.status;
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//1:支付中,需要定时查询
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if (obj.status == 1)
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{
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var paydata = GetPayData(orderId);
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if (paydata != null)
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{
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paydata.status = 1;
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SavePayData(obj.order_id, paydata);
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}
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// reCreatPur();
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}
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//2:支付成功,发奖
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else if (obj.status == 2)
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{
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var paydata = GetPayData(orderId);
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if (paydata != null)
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{
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paydata.status = 2;
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SavePayData(obj.order_id, paydata);
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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bool isOpen = false;
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if (paydata.sku == buy_one)
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{
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isOpen = HandleSku(paydata.sku, UIConst.BuyslotUI, BuriedPointEvent.buy_one_open, BuriedPointEvent.buy_one_success);
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}
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else if (paydata.sku == remove_ad)
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{
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isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.remove_ad_open, BuriedPointEvent.remove_ad_success);
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}
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else if (paydata.sku == pack_reward)
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{
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isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.pack_open, BuriedPointEvent.pack_success);
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}
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else if (paydata.sku.StartsWith("buy_gold"))
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{
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int startIndex = "buy_gold".Length;
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string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
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string eventOpenName = $"gold_open_{suffix}";
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string eventSuccessName = $"gold_success_{suffix}";
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isOpen = HandleSku(paydata.sku, UIConst.BuygoldUI, eventOpenName, eventSuccessName);
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}
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else if (paydata.sku == battle_pass)
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{
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isOpen = HandleSku(paydata.sku, UIConst.NewTaskUI, BuriedPointEvent.pass_open, BuriedPointEvent.pass_success);
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}
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else if (paydata.sku == fail_pack)
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{
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isOpen = HandleSku(paydata.sku, UIConst.PackrewardUI, BuriedPointEvent.fail_show, BuriedPointEvent.fail_buy_success); ;
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}
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else if (paydata.sku == three_days_gift)
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{
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isOpen = HandleSku(paydata.sku, UIConst.ThreeDaysGiftUI, BuriedPointEvent.three_days_gift_show, BuriedPointEvent.three_days_gift_buy_success);
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}
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else
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{
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// 处理未知的 sku 值
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Debug.LogError($"Unknown SKU: {paydata.sku}");
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throw new ArgumentException("Unknown SKU");
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}
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// if (isOpen) {
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GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, paydata.sku);
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// } else {
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// GetPayPrice(paydata);
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// }
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SaveingPotClass taskData = SaveData.GetSaveobject().saveingpot_history.Last();
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makeup_2 makeupVo = ConfigSystem.GetConfig<MakeupModel_2>().GetData(taskData.tableId);
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SaveData.GetSaveobject().saveingpot_cash += ((float)paydata.amount) / 100 * makeupVo.PayIncrease; ;
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if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1 && GameHelper.IsGiftSwitch())
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{
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if ((SaveData.GetSaveobject().saveingpot_cash > taskData.amount) && (!taskData.auto_show) && !UI.Instance.IsExistUI(UIConst.H5UI))
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SaveingPotUI_Open);
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taskData.auto_show = true;
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}
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}
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshSaveingPot);
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DOVirtual.DelayedCall(1, () =>
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{
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SaveData.GetSaveobject().max_pay_object = null;
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var paydata = GetPayData(orderId);
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if (paydata != null)
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{
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paydata.status = 4;
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SavePayData(obj.order_id, paydata);
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}
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});
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}
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//3:支付失败,已领奖或者支付失败,或者查询次数达到上限
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else if (obj.status == 3)
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{
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var paydata = GetPayData(orderId);
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if (paydata != null)
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{
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paydata.status = 3;
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SavePayData(obj.order_id, paydata);
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}
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OnPayFailed(orderId);
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}
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//4:已发货,服务端记录已经发过奖,若客户端未发奖可发奖
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else
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{
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DOVirtual.DelayedCall(1, () =>
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||
|
|
{
|
||
|
|
var paydata = GetPayData(orderId);
|
||
|
|
if (paydata != null)
|
||
|
|
{
|
||
|
|
paydata.status = 4;
|
||
|
|
SavePayData(obj.order_id, paydata);
|
||
|
|
}
|
||
|
|
|
||
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
|
||
|
|
SaveData.GetSaveobject().max_pay_object = null;
|
||
|
|
GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, paydata.sku);
|
||
|
|
|
||
|
|
|
||
|
|
});
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Debug.Log("max 支付 验证订单失败");
|
||
|
|
// Debug.Log($"max 支付 验证订单失败: {JsonConvert.SerializeObject(obj)}");
|
||
|
|
//验证订单失败
|
||
|
|
// reCreatPur();
|
||
|
|
// status = -1;
|
||
|
|
PayStatus = -1;
|
||
|
|
}
|
||
|
|
});
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
bool HandleSku(string sku, string uiConst, string openEvent, string successEvent)
|
||
|
|
{
|
||
|
|
bool isOpen;
|
||
|
|
try
|
||
|
|
{
|
||
|
|
isOpen = CheckIsOpen(uiConst);
|
||
|
|
// NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, openEvent, 1);
|
||
|
|
NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, successEvent, 1);
|
||
|
|
}
|
||
|
|
catch (Exception ex)
|
||
|
|
{
|
||
|
|
// 记录异常信息
|
||
|
|
Debug.LogError($"Error handling SKU {sku}: {ex.Message}");
|
||
|
|
// 可以选择重新抛出异常或进行其他处理
|
||
|
|
throw;
|
||
|
|
}
|
||
|
|
|
||
|
|
return isOpen;
|
||
|
|
}
|
||
|
|
|
||
|
|
public void reCreatPur()//重新验证订单
|
||
|
|
{
|
||
|
|
// Debug.Log($"max 支付 reCreatPur 重新验证订单: pay_object_data===: {JsonConvert.SerializeObject(SaveData.GetSaveobject().max_pay_object)}");
|
||
|
|
|
||
|
|
// if (SaveData.GetSaveobject().max_pay_object != null)
|
||
|
|
// {
|
||
|
|
// CrazyAsyKit.StartCoroutine(ProcessPayData());
|
||
|
|
// }
|
||
|
|
}
|
||
|
|
|
||
|
|
public void OnPayFailed(string orderId)
|
||
|
|
{
|
||
|
|
var paydata = GetPayData(orderId);
|
||
|
|
|
||
|
|
if (paydata == null)
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
|
||
|
|
// Debug.LogWarning("OnPurchaseFailedproduct:" + product.transactionID + " failureReason:" + failureReason);
|
||
|
|
|
||
|
|
|
||
|
|
DOVirtual.DelayedCall(1, () =>
|
||
|
|
{
|
||
|
|
SaveData.GetSaveobject().max_pay_object = null;
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
private bool CheckIsOpen(string name)
|
||
|
|
{
|
||
|
|
var isOpen = UI.Instance.IsExistUI(name);
|
||
|
|
|
||
|
|
return isOpen;
|
||
|
|
}
|
||
|
|
|
||
|
|
//适用这个方法领奖,说明购买界面已经关闭
|
||
|
|
private void GetPayPrice(MaxPayClass paydata)
|
||
|
|
{
|
||
|
|
decimal rewardNum = 0;
|
||
|
|
if (paydata.sku == buy_one)
|
||
|
|
{
|
||
|
|
SaveData.GetSaveobject().have_slot = true;
|
||
|
|
}
|
||
|
|
else if (paydata.sku == remove_ad)
|
||
|
|
{
|
||
|
|
var list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
|
||
|
|
if (list.Count > 0)
|
||
|
|
{
|
||
|
|
rewardNum = list[1].coins_quantity;
|
||
|
|
}
|
||
|
|
|
||
|
|
//标记已经购买过
|
||
|
|
SaveData.GetSaveobject().is_get_packreward = true;
|
||
|
|
|
||
|
|
}
|
||
|
|
else if (paydata.sku == pack_reward)
|
||
|
|
{
|
||
|
|
var list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
|
||
|
|
if (list.Count > 0)
|
||
|
|
{
|
||
|
|
rewardNum = list[0].coins_quantity;
|
||
|
|
}
|
||
|
|
//标记已经购买过
|
||
|
|
SaveData.GetSaveobject().is_get_removead = true;
|
||
|
|
}
|
||
|
|
else if (paydata.sku.StartsWith("buy_gold"))
|
||
|
|
{
|
||
|
|
int startIndex = "buy_gold".Length;
|
||
|
|
string suffix = paydata.sku[startIndex..]; // 截取 "gold" 后的所有字符
|
||
|
|
rewardNum = GetGoldRewradNum(int.Parse(suffix));
|
||
|
|
}
|
||
|
|
else if (paydata.sku == battle_pass)
|
||
|
|
{
|
||
|
|
//标记已经购买过
|
||
|
|
SaveData.GetSaveobject().is_get_battlepass = true;
|
||
|
|
}
|
||
|
|
if (rewardNum > 0)
|
||
|
|
{
|
||
|
|
GetPayReward(rewardNum);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private static decimal GetGoldRewradNum(int index)
|
||
|
|
{
|
||
|
|
decimal rewardNum = 0;
|
||
|
|
var list = ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
|
||
|
|
if (list.Count > 0 && list.Count > index)
|
||
|
|
{
|
||
|
|
rewardNum = list[index].Actual_coins;
|
||
|
|
}
|
||
|
|
|
||
|
|
return rewardNum;
|
||
|
|
}
|
||
|
|
|
||
|
|
private void GetPayReward(decimal goldNum)
|
||
|
|
{
|
||
|
|
if (goldNum == 0) return;
|
||
|
|
|
||
|
|
var start = new Vector2(540, 960);
|
||
|
|
var rewardData = new RewardData();
|
||
|
|
var rewardSingleData = new Goda(101, goldNum, RewardOrigin.AdTask)
|
||
|
|
{
|
||
|
|
startPosition = start,
|
||
|
|
};
|
||
|
|
rewardData.AddReward(rewardSingleData);
|
||
|
|
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
||
|
|
|
||
|
|
GameDispatcher.Instance.Dispatch(BingoInfo.GetReward, rewardData);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public class maxOrder
|
||
|
|
{
|
||
|
|
public string order_id;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
public class MaxPayClass
|
||
|
|
{
|
||
|
|
public string innerOrderId;
|
||
|
|
public int amount;
|
||
|
|
public string sku;
|
||
|
|
public string currency = "USD";
|
||
|
|
public int status;
|
||
|
|
}
|
||
|
|
|
||
|
|
public class PayerData
|
||
|
|
{
|
||
|
|
public string name;
|
||
|
|
public string tel;
|
||
|
|
public string email;
|
||
|
|
public int amount;
|
||
|
|
}
|
||
|
|
|
||
|
|
//orderState 是返回对象的类型
|
||
|
|
public class orderState
|
||
|
|
{
|
||
|
|
public string order_id;
|
||
|
|
public int status;
|
||
|
|
}
|