236 lines
10 KiB
C#
236 lines
10 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using BingoBrain.Core;
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using BingoBrain;
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using UnityEngine;
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using AppsFlyerSDK;
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namespace BingoBrain
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{
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public class SheepPlayUICtrl : BaseUICtrl
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{
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private SheepPlayUI ui;
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private SheepPlayModel model;
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private uint openUIMsg = UICtrlMsg.SheepPlayUI_Open;
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private uint closeUIMsg = UICtrlMsg.SheepPlayUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.SheepPlayModel) as SheepPlayModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new SheepPlayUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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void pay_success(object str)
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{
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string type = (string)str;
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string purch_number = "";
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Debug.Log("jiantinggggggggggggggggggggggg");
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if (type.StartsWith("buy_gold"))
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{
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int startIndex = "buy_gold".Length;
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string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
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int suffix_num = int.Parse(suffix);
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List<Paidcoins> list = ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
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purch_number = ConfigSystem.GetConfig<PaidcoinsModel>().dataList[suffix_num].Payment_amount.ToString();
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//如果关闭了购买界面,则需要进行刷新金币
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if(!UI.Instance.IsExistUI(UIConst.BuygoldUI))
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{
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// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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ui.GetCoinAnim(list[suffix_num].Actual_coins);
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}
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}
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else if (type == PurchasingManager.buy_one)
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{
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SaveData.GetSaveobject().have_slot = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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purch_number = ConfigSystem.GetConfig<CommonModel>().addspace.ToString();
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}
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else if (type == PurchasingManager.remove_ad)
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{
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SaveData.GetSaveobject().is_get_removead = true;
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].Paid_price.ToString();
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ui?.setBtnAds();
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//如果关闭了购买界面,则需要进行刷新金币
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if(!UI.Instance.IsExistUI(UIConst.PackrewardUI))
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{
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// PreferencesMgr.Instance.Currency101 += ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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ui.GetCoinAnim(ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity);
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}
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}
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else if (type == PurchasingManager.pack_reward)
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
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int gold_num = list[0].coins_quantity;
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int back_num = list[0].props_quantity[1];
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int out_num = list[0].props_quantity[0];
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int refresh_num = list[0].props_quantity[2];
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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SaveData.GetSaveobject().is_get_packreward = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[0].Paid_price.ToString();
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ui?.setBtnAds();
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//如果关闭了购买界面,则需要进行刷新金币
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if(!UI.Instance.IsExistUI(UIConst.PackrewardUI))
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{
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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// PreferencesMgr.Instance.Currency101 += gold_num;
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ui.GetCoinAnim(gold_num);
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}
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}
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else if (type == PurchasingManager.battle_pass)
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{
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SaveData.GetSaveobject().is_get_battlepass = true;
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int gold = 0;
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int out_ = 0;
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int back_ = 0;
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int refresh_ = 0;
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List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<PassportrewardsModel>().dataList;
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for (int i = 0; i < Passportrewards_list.Count; i++)
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{
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if (GameHelper.GetBattleLv_Index() > i|| (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count-1].Eliminating_quantity))
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{
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if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveobject().battle_pass_paylist.Add(i + 1);
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}
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else break;
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}
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// GameHelper.addGoldNumber(gold);
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GameHelper.AddItemNumber(0, out_);
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GameHelper.AddItemNumber(1, back_);
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GameHelper.AddItemNumber(2, refresh_);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<CommonModel>().Passportgift.ToString();
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//如果关闭了购买界面,则需要进行刷新金币
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if(!UI.Instance.IsExistUI(UIConst.NewTaskUI))
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{
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// PreferencesMgr.Instance.Currency101 += gold;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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ui.GetCoinAnim(gold);
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}
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}
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else if (type == PurchasingManager.fail_pack)
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[2].Paid_price.ToString();
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ui?.setBtnAds();
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GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
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// PreferencesMgr.Instance.Currency101 += ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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int back_num = list[2].props_quantity[1];
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int out_num = list[2].props_quantity[0];
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int refresh_num = list[2].props_quantity[2];
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Debug.Log("???????ttttttttt");
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//GameHelper.addGoldNumber(gold_num);
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int gold_num = list[2].coins_quantity;
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if (!UI.Instance.IsExistUI(UIConst.ResurgenceUI)) PreferencesMgr.Instance.Currency101 += gold_num;
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.saveDataFunc();
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}
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else if (type == PurchasingManager.three_days_gift)
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{
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SaveData.GetSaveobject().is_get_ThreeDaysGift = true;
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<MultigiftModel>().dataList[0].Paid_price2.ToString();
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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if (!GameHelper.IsAdModelOfPay() && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
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{
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// Debug.Log("付费收益上报AF----------- " + revenue.ToString());
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adCallbackInfo.Clear();
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adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
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adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().uid.ToString());
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adCallbackInfo.Add("af_currency", "USD");
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adCallbackInfo.Add("af_revenue", revenue.ToString());
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AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
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GameHelper.sendRevenueToServer("af_purchase", "af_revenue", (int)(revenue * 10000));
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}
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}
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public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
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#endregion
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}
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} |