Files
BingoGrassland/Assets/BingoBrain/ModuleUI/Payloading/PayloadingUI.cs
T
2026-04-20 13:49:36 +08:00

82 lines
1.8 KiB
C#

using BingoBrain.Core;
using DG.Tweening;
namespace BingoBrain
{
public class PayloadingUI : BaseUI
{
private PayloadingUICtrl ctrl;
private PayloadingModel model;
private FGUI.G008_reward_animal.com_payloading ui;
public PayloadingUI(PayloadingUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.PayloadingUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G008_reward_animal";
uiInfo.assetName = "com_payloading";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.PayloadingModel) as PayloadingModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
// ui = baseUI as FGUI.jiangli.com_payloading;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
DOVirtual.DelayedCall(5, () =>
{
CtrlCloseUI();
});
}
}
}