using BingoBrain.Core; using DG.Tweening; namespace BingoBrain { public class PayloadingUI : BaseUI { private PayloadingUICtrl ctrl; private PayloadingModel model; private FGUI.G008_reward_animal.com_payloading ui; public PayloadingUI(PayloadingUICtrl ctrl) : base(ctrl) { uiName = UIConst.PayloadingUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "G008_reward_animal"; uiInfo.assetName = "com_payloading"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.PayloadingModel) as PayloadingModel; } protected override void OnClose() { } protected override void OnBind() { // ui = baseUI as FGUI.jiangli.com_payloading; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { DOVirtual.DelayedCall(5, () => { CtrlCloseUI(); }); } } }