34 lines
785 B
C#
34 lines
785 B
C#
using UnityEngine;
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namespace BingoBrain.Core
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{
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public class Lucsah : MonoBehaviour
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{
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private float lastTime;
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private ParticleSystem particle;
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private void Awake()
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{
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InitData();
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}
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private void Update()
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{
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OnUpdateParticleTime();
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}
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private void InitData()
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{
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particle = GetComponent<ParticleSystem>();
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lastTime = Time.realtimeSinceStartup;
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}
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private void OnUpdateParticleTime()
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{
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var realtimeSinceStartup = Time.realtimeSinceStartup;
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var deltaTime = realtimeSinceStartup - lastTime;
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particle.Simulate(deltaTime, true, false);
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lastTime = realtimeSinceStartup;
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}
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}
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} |