188 lines
5.8 KiB
C#
188 lines
5.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Castle.Core.Internal;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BingoBrain
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{
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public class SaveData
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{
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public static Saveobject saveobject;
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public static Saveobject GetSaveobject()
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{
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if (saveobject == null)
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{
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if (File.Exists(jsonFilePath))
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{
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string jsonstr = File.ReadAllText(jsonFilePath);
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saveobject = JsonConvert.DeserializeObject<Saveobject>(jsonstr);
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return saveobject;
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}
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else
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{
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saveobject = new Saveobject();
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return saveobject;
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}
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}
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else return saveobject;
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}
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private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "savedata22.json");
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public static void saveDataFunc()
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{
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if (saveobject == null) return;
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string save = JsonConvert.SerializeObject(saveobject);
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if (save.IsNullOrEmpty()) return;
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if (save == null || save == "") return;
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if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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File.WriteAllText(jsonFilePath, save);
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}
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public static bool battlepassred()
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{
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int pass_level = GameHelper.getBattleLv();
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List<int> freelist = SaveData.GetSaveobject().battle_pass_freelist;
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for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().dataList.Count; i++)
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{
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if (pass_level >= i)
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{
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if (!freelist.Contains(i))
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{
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return true;
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}
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}
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}
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if (SaveData.GetSaveobject().is_get_battlepass)
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{
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List<int> paylist = SaveData.GetSaveobject().battle_pass_paylist;
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for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().dataList.Count; i++)
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{
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if (pass_level >= i)
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{
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if (!paylist.Contains(i))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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public static bool passtaskred()
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{
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List<int> list = SaveData.GetSaveobject().pass_task_record;
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for (int i = 0; i < ConfigSystem.GetConfig<PassingTaskModel>().dataList.Count; i++)
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{
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if (GameHelper.GetLevel() > ConfigSystem.GetConfig<PassingTaskModel>().dataList[i].tol_num)
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{
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if (!list.Contains(ConfigSystem.GetConfig<PassingTaskModel>().dataList[i].id)) return true;
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}
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}
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return false;
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}
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public static bool timetaskred()
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{
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List<int> list = SaveData.GetSaveobject().time_task_record;
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for (int i = 0; i < ConfigSystem.GetConfig<DurationtasksModel>().dataList.Count; i++)
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{
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if (GameHelper.GetGameTime() >= ConfigSystem.GetConfig<DurationtasksModel>().dataList[i].tol_num * 60)
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{
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if (!list.Contains(ConfigSystem.GetConfig<DurationtasksModel>().dataList[i].id)) return true;
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}
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}
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return false;
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}
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public static bool getRed()
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{
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return battlepassred() || timetaskred() || passtaskred();
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}
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public static float pay_time = 0;
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}
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public class Saveobject
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{
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public bool is_get_battlepass = false;
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public List<int> battle_pass_freelist = new List<int>();
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public List<int> battle_pass_paylist = new List<int>();
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public int _goldtime0;
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public int _goldtime1;
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public int _goldtime2;
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public int _goldtime3;
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public int _goldtime4;
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public bool have_slot;
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public int battle_pass_time;
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public List<int> pass_task_record = new List<int>();
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public List<int> time_task_record = new List<int>();
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public int login_day;
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public int login_hour;
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public int cash_people;
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public float cash_people_1;
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public float cash_people_2;
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public bool is_get_packreward;
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public bool is_get_removead;
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public bool is_autopack_show;
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public int is_autopack_show_day;
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public long start_time;
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public int clear_number;
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/// <summary>
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/// 每一局使用道具数量([0]:out [1]:back [2]:refresh)
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/// </summary>
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public int[] usePropsNum = new int[3];
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/// <summary>
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/// 卡牌层数
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/// </summary>
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public int card_layer;
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/// <summary>
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/// 卡牌总数量
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/// </summary>
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public int all_card_numbers;
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public int this_time_cardtype;
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public int look_ad_numbers;
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public int look_ad_time;
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public int[] dark_Dayref;
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public int[] _goldtime;
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// public MaxPayClass max_pay_object;
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public List<SaveingPotClass> saveingpot_history = new List<SaveingPotClass>();
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public long failed_pack_time;
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public int three_gift_got_index = 1;
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public long last_got_three_gift_time = 0;
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public bool is_get_ThreeDaysGift;
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//tixian
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public int ExchangeProcessMode = -1;
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public int CHProcessMode = -1;
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public int chout_lv;
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public int ch_people;
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public float ch_people_1;
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public float ch_people_2;
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public int _watch_ad_cd;
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public float saveingpot_ch;
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public float last_saveingpot_ch;
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public int ExchangeModeToggle = 1;
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}
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}
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