32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
**Special Offer: Write a review for Obfuscator Pro and write an email to guardingpearsoftware@gmail.com and win 1 of 10 copies of Obfuscator Source!**
|
|
|
|
== Description ==
|
|
|
|
GuardingPearSoftwares Obfuscator was developed to increase your software
|
|
and game security, especially for applications built with Unity.
|
|
|
|
Its main objective is to conceal your own proprietary source code, and
|
|
third party compiled dotNet assemblies as well. We support all known platforms,
|
|
whether standalone or embedded.
|
|
|
|
== How To ==
|
|
|
|
The Obfuscator runs, when activated (is the default), automatically at
|
|
build time. Directly after Unity generates the build target specific
|
|
assemblies (*.dll), generated at Library\ScriptAssemblies, the Obfuscator
|
|
applies to them.
|
|
|
|
== Settings ==
|
|
|
|
The Obfuscator comes with a "Settings" window allowing to specify exactly and
|
|
user friendly which assemblies should be obfuscated and what features should apply
|
|
to them. You can find it in the Unity Editor Menu OPS->Obfuscator->Settings.
|
|
|
|
== Error Stack Trace ==
|
|
|
|
To still be able to debug or understand obfuscated error logs, the Obfuscator
|
|
comes with a "Error Stack Trace" window. Here you can load a mapping file (you
|
|
have to activate it in the settings) and enter a obfuscated stack trace.
|
|
Pressing "Deobfuscate" the obfuscator will try to deobfuscate the stack trace.
|
|
You can find it in the Unity Editor Menu OPS->Obfuscator->Error Stack Trace.
|