Files
BingoGrassland/Assets/BingoBrain/ModuleUI/FaqUI/FaqUIUI.cs
T
2026-04-20 13:49:36 +08:00

128 lines
3.3 KiB
C#

using System.Collections.Generic;
using BingoBrain.Core;
using BingoBrain.HotFix;
using FairyGUI;
using FGUI.ACommon;
using FGUI.JMain;
using UnityEngine;
namespace BingoBrain
{
public class FaqUIUI : BaseUI
{
private FaqUIUICtrl ctrl;
private FaqUIModel model;
private FGUI.JMain.com_faq ui;
private int seleindex = 1;
private List<string> config_name_list;
private List<string> config_money_list;
private List<string> old_timelist;
private List<string> new_timelist;
public FaqUIUI(FaqUIUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.FaqUIUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JMain";
uiInfo.assetName = "com_faq";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.FaqUIModel) as FaqUIModel;
}
protected override void OnClose()
{
Hall.Instance.UpdateSecondEvent -= scroll;
}
protected override void OnBind()
{
ui = baseUI as FGUI.JMain.com_faq;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
exBrPoolModel.getFaqData();
config_name_list = exBrPoolModel.config_name_list;
config_money_list = exBrPoolModel.config_money_list;
old_timelist = exBrPoolModel.old_time_list;
new_timelist = exBrPoolModel.new_time_list;
ui.btn_close.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(SkinInfo.FaqUIUI_Close);
});
ui.list_.SetVirtualAndLoop();
ui.list_.itemRenderer = RendererList;
ui.list_.numItems = 35;
Hall.Instance.UpdateSecondEvent += scroll;
}
void scroll()
{
if (seleindex > 30)
{
seleindex = 0;
ui.list_.ScrollToView(seleindex, false);
ui.list_.ScrollToView_UseAnim(1, true, 1);
seleindex = 2;
}
else
{
ui.list_.ScrollToView_UseAnim(seleindex, true, 1);
seleindex++;
}
}
void RendererList(int index, GObject obj)
{
var a = obj as com_list_main;
a.name_.text = config_name_list[index % 30];
a.money.text = "$" + config_money_list[index % 30];
a.time1.text = old_timelist[index % 30];
a.time2.text = new_timelist[index % 30];
}
}
}