Files
BingoGrassland/Assets/BingoBrain/Model/Config/Game/AchieveModel.cs
T
2026-04-20 13:49:36 +08:00

82 lines
2.1 KiB
C#

using System.Collections.Generic;
namespace BingoBrain
{
public class AchieveModel
{
public List<Achieve> dataList;
}
public class Achieve
{
public int id;
public bool is_com_reward;
public bool is_double;
public string text_read_ru;
public string text_read;
public string desc;
public int[] tol_num;
public int[] reward_num;
}
public class PassingTaskModel: BingoBrainConfigModel<PassingTasks>
{
// public List<PassingTask> dataList;
}
public class PassingTasks: BingoBrainConfigData
{
public bool is_com_reward;
public bool is_double;
public string text_read_ru;
public string text_read;
public string desc;
public int tol_num;
public int reward_num;
public bool is_get;
}
public class DurationtasksModel: BingoBrainConfigModel<Durationtasks>
{
// public List<Durationtasks> dataList;
}
public class Durationtasks: BingoBrainConfigData
{
public bool is_com_reward;
public bool is_double;
public string text_read_ru;
public string text_read;
public string desc;
public int tol_num;
public int reward_num;
public bool is_get;
}
public class PassportrewardsModel: BingoBrainConfigModel<Passportrewards>
{
// public List<Passportrewards> dataList;
}
public class Passportrewards: BingoBrainConfigData
{
public int Eliminating_quantity;
public int Free_rewards_num;
public int Free_rewards_type;
public int Paid_rewards_num;
public int Paid_rewards_type;
public int Passportrewards_CD;
}
public class PaidcoinsModel : BingoBrainConfigModel<Paidcoins>
{
// public List<Paidcoins> dataList;
}
public class Paidcoins: BingoBrainConfigData
{
public int Actual_coins;
public int Discount_rate;
public float Payment_amount;
public float Payment_amount2;
public int receive_CD;
}
}