bingo 项目提交
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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using BingoBrain.Core;
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using BingoBrain;
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using FGUI.G006_menu_animal;
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namespace BingoBrain
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{
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public class RemakeUI : BaseUI
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{
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private RemakeUICtrl ctrl;
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private RemakeModel model;
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private FGUI.G006_menu_animal.com_remake ui;
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public RemakeUI(RemakeUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.RemakeUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "G006_menu_animal";
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uiInfo.assetName = "com_remake";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RemakeModel) as RemakeModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.G006_menu_animal.com_remake;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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Debug.Log(GameHelper.GetLevelstate());
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int state = GameHelper.GetLevelstate();
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int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
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ui.btn_gold.GetChild("number_text").text = need_gold.ToString();
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_ad.GetChild("img_saveingpot") as GImage).visible = true;
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if (state == 3)
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{
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ui.state.selectedIndex = 0;
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ui.btn_ad.SetClick(() =>
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{
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.SetLevelstate(1);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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}
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});
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});
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ui.btn_gold.SetClick(() =>
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{
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if (GameHelper.checkGoldNumber(need_gold))
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{
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//GameHelper.addGoldNumber(-need_gold);
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PreferencesMgr.Instance.Currency101 -= need_gold;
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GameHelper.SetLevelstate(2);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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}
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else
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{
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GameHelper.ShowTips("Not enough gold");
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}
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});
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}
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else if (state == 2)
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{
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ui.state.selectedIndex = 2;
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ui.btn_ad.SetClick(() =>
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{
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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}
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});
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});
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}
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else if (state == 1)
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{
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ui.state.selectedIndex = 1;
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ui.btn_gold.SetClick(() =>
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{
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if (GameHelper.checkGoldNumber(need_gold))
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{
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PreferencesMgr.Instance.Currency101 -= need_gold;
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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}
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else
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{
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GameHelper.ShowTips("Not enough gold");
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}
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});
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}
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ui.btn_back.SetClick(() =>
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{
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float[] cash_array = GameHelper.GetRewardValue(2);
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// var temp = new { is_success = false, cash_number = cash_array[0], is_level_success = true,is_h5_reward=false };
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.cash_number = cash_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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});
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ui.btn_close.SetClick(() =>
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{
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float[] cash_array = GameHelper.GetRewardValue(2);
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// var temp = new { is_success = false, cash_number = cash_array[0], is_level_success = true, is_h5_reward = false };
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.cash_number = cash_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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});
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// ui.btn_back.SetClick(() =>
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// {
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// GameHelper.SetLevelstate(3);
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// GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, false);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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// });
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// ui.btn_close.SetClick(() =>
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// {
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// GameHelper.SetLevelstate(3);
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// GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, false);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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// });
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}
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}
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}
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