Files
BingoGrassland/Assets/BingoBrain/ModuleUI/Remake/RemakeUI.cs
T
2026-04-20 13:49:36 +08:00

206 lines
7.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G006_menu_animal;
namespace BingoBrain
{
public class RemakeUI : BaseUI
{
private RemakeUICtrl ctrl;
private RemakeModel model;
private FGUI.G006_menu_animal.com_remake ui;
public RemakeUI(RemakeUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.RemakeUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G006_menu_animal";
uiInfo.assetName = "com_remake";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.RemakeModel) as RemakeModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G006_menu_animal.com_remake;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
Debug.Log(GameHelper.GetLevelstate());
int state = GameHelper.GetLevelstate();
int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
ui.btn_gold.GetChild("number_text").text = need_gold.ToString();
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_ad.GetChild("img_saveingpot") as GImage).visible = true;
if (state == 3)
{
ui.state.selectedIndex = 0;
ui.btn_ad.SetClick(() =>
{
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
{
if (isSuccess)
{
GameHelper.SetLevelstate(1);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
}
});
});
ui.btn_gold.SetClick(() =>
{
if (GameHelper.checkGoldNumber(need_gold))
{
//GameHelper.addGoldNumber(-need_gold);
PreferencesMgr.Instance.Currency101 -= need_gold;
GameHelper.SetLevelstate(2);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
}
else
{
GameHelper.ShowTips("Not enough gold");
}
});
}
else if (state == 2)
{
ui.state.selectedIndex = 2;
ui.btn_ad.SetClick(() =>
{
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
{
if (isSuccess)
{
GameHelper.SetLevelstate(0);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
}
});
});
}
else if (state == 1)
{
ui.state.selectedIndex = 1;
ui.btn_gold.SetClick(() =>
{
if (GameHelper.checkGoldNumber(need_gold))
{
PreferencesMgr.Instance.Currency101 -= need_gold;
GameHelper.SetLevelstate(0);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
}
else
{
GameHelper.ShowTips("Not enough gold");
}
});
}
ui.btn_back.SetClick(() =>
{
float[] cash_array = GameHelper.GetRewardValue(2);
// var temp = new { is_success = false, cash_number = cash_array[0], is_level_success = true,is_h5_reward=false };
var temp = new SuccessData();
temp.IsWin = false;
temp.cash_number = cash_array[0];
temp.IsLevelSuccess = true;
temp.IsH5Reward = false;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
});
ui.btn_close.SetClick(() =>
{
float[] cash_array = GameHelper.GetRewardValue(2);
// var temp = new { is_success = false, cash_number = cash_array[0], is_level_success = true, is_h5_reward = false };
var temp = new SuccessData();
temp.IsWin = false;
temp.cash_number = cash_array[0];
temp.IsLevelSuccess = true;
temp.IsH5Reward = false;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
});
// ui.btn_back.SetClick(() =>
// {
// GameHelper.SetLevelstate(3);
// GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, false);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
// });
// ui.btn_close.SetClick(() =>
// {
// GameHelper.SetLevelstate(3);
// GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, false);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Close);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
// });
}
}
}