bingo 项目提交
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using System;
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using FGUI.JMall;
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using BingoBrain.Core;
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namespace BingoBrain
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{
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public class JMallUI : BaseUI
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{
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private JMallUICtrl ctrl;
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private JMallModel model;
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private FGUI.JMall.com_mall ui;
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public JMallUI(JMallUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.JMallUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "JMall";
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uiInfo.assetName = "com_mall";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.JMall.com_mall;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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#endregion
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private void InitView()
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{
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var item1 = ui.list_item.GetChild("item1") as com_mall_carditem;
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var item2 = ui.list_item.GetChild("item2") as com_mall_carditem;
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var item3 = ui.list_item.GetChild("item3") as com_mall_carditem;
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var item4 = ui.list_item.GetChild("item4") as com_mall_coinitem;
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var item5 = ui.list_item.GetChild("item5") as com_mall_coinitem;
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SetRedeemCard(item1, 1, 10);
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SetRedeemCard(item2, 3, 30);
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SetRedeemCard(item3, 10, 90);
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SetRedeemCoin(item4, 10, 10000);
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SetRedeemCoin(item5, 30, 30000);
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}
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private void SetRedeemCard(com_mall_carditem item, int count, int consume, Action<bool> action = null)
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{
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item.text_count.SetVar("count", count.ToString()).FlushVars();
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item.text_number.text = consume.ToString();
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item.btn_redeem.SetClick(() =>
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{
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TuSystem.Consume(102, consume, isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.Toast($"Get {count} Card Success");
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GameHelper.GetRewardOnly(104, count, RewardOrigin.Redeem, action);
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}
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else
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{
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GameHelper.Toast("Get Card Failed");
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}
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});
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});
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}
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private void SetRedeemCoin(com_mall_coinitem item, int count, int consume, Action<bool> action = null)
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{
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item.text_count.SetVar("count", count.ToString()).FlushVars();
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item.btn_redeem_coin.title = consume.ToString();
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item.btn_redeem_coin.SetClick(() =>
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{
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TuSystem.Consume(101, consume, isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.Toast($"Redeem Success");
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GameHelper.GetRewardOnly(102, count, RewardOrigin.Redeem, action);
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}
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else
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{
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GameHelper.Toast("Redeem Failed");
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}
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});
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});
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}
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}
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}
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