Files
BingoGrassland/Assets/BingoBrain/ModuleUI/JMall/JMallUI.cs
T
2026-04-20 13:49:36 +08:00

113 lines
3.4 KiB
C#

using System;
using FGUI.JMall;
using BingoBrain.Core;
namespace BingoBrain
{
public class JMallUI : BaseUI
{
private JMallUICtrl ctrl;
private JMallModel model;
private FGUI.JMall.com_mall ui;
public JMallUI(JMallUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.JMallUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JMall";
uiInfo.assetName = "com_mall";
uiInfo.layerType = UILayerType.Normal;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.JMall.com_mall;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
#endregion
private void InitView()
{
var item1 = ui.list_item.GetChild("item1") as com_mall_carditem;
var item2 = ui.list_item.GetChild("item2") as com_mall_carditem;
var item3 = ui.list_item.GetChild("item3") as com_mall_carditem;
var item4 = ui.list_item.GetChild("item4") as com_mall_coinitem;
var item5 = ui.list_item.GetChild("item5") as com_mall_coinitem;
SetRedeemCard(item1, 1, 10);
SetRedeemCard(item2, 3, 30);
SetRedeemCard(item3, 10, 90);
SetRedeemCoin(item4, 10, 10000);
SetRedeemCoin(item5, 30, 30000);
}
private void SetRedeemCard(com_mall_carditem item, int count, int consume, Action<bool> action = null)
{
item.text_count.SetVar("count", count.ToString()).FlushVars();
item.text_number.text = consume.ToString();
item.btn_redeem.SetClick(() =>
{
TuSystem.Consume(102, consume, isSuccess =>
{
if (isSuccess)
{
GameHelper.Toast($"Get {count} Card Success");
GameHelper.GetRewardOnly(104, count, RewardOrigin.Redeem, action);
}
else
{
GameHelper.Toast("Get Card Failed");
}
});
});
}
private void SetRedeemCoin(com_mall_coinitem item, int count, int consume, Action<bool> action = null)
{
item.text_count.SetVar("count", count.ToString()).FlushVars();
item.btn_redeem_coin.title = consume.ToString();
item.btn_redeem_coin.SetClick(() =>
{
TuSystem.Consume(101, consume, isSuccess =>
{
if (isSuccess)
{
GameHelper.Toast($"Redeem Success");
GameHelper.GetRewardOnly(102, count, RewardOrigin.Redeem, action);
}
else
{
GameHelper.Toast("Redeem Failed");
}
});
});
}
}
}