bingo 项目提交

This commit is contained in:
2026-04-20 13:49:36 +08:00
commit ad5920ac6a
5585 changed files with 1216243 additions and 0 deletions
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namespace BingoBrain.HotFix
{
public static partial class BingoInfo
{
public static readonly uint GetReward = ++Cursor_BASE;
public static readonly uint ProcessReward = ++Cursor_BASE;
public static readonly uint Update101 = ++Cursor_BASE;
public static readonly uint Update101Completed = ++Cursor_BASE;
public static readonly uint Update102 = ++Cursor_BASE;
public static readonly uint Update102Completed = ++Cursor_BASE;
public static uint OpenGame = ++Cursor_BASE;
public static uint EnterMain = ++Cursor_BASE;
public static readonly uint MainTab = ++Cursor_BASE;
public static uint UpdateTodoView = ++Cursor_BASE;
public static uint UpdateHotFixMax = ++Cursor_BASE;
public static uint UpdateHotFixProgress = ++Cursor_BASE;
public static uint KeyCardSumChane = ++Cursor_BASE;
public static uint CallSpeedChange = ++Cursor_BASE;
public static uint SelectOneNum = ++Cursor_BASE;
public static uint AddPause = ++Cursor_BASE;
public static uint CheckBingo = ++Cursor_BASE;
public static uint FinishOneCardBoard = ++Cursor_BASE;
public static uint StartCallNum = ++Cursor_BASE;
public static uint AddBallSum = ++Cursor_BASE;
public static uint StartBingoGame = ++Cursor_BASE;
public static uint ShowGameOver = ++Cursor_BASE;
public static uint StartFullEnergy = ++Cursor_BASE;
public static uint AddPropRewardFinish = ++Cursor_BASE;
public static uint CallNum = ++Cursor_BASE;
public static uint EndBingoGame = ++Cursor_BASE;
public static uint CallNumFinish = ++Cursor_BASE;
public static uint AddMoneyCell = ++Cursor_BASE;
public static uint RefreshMakeupData = ++Cursor_BASE;
public static uint resetH5progress = ++Cursor_BASE;
public static uint H5ViewClickBtn = ++Cursor_BASE;
public static uint showBroadCast = ++Cursor_BASE;
public static uint hideBroadCast = ++Cursor_BASE;
public static uint resurgence = ++Cursor_BASE;
public static uint resurgence_close = ++Cursor_BASE;
public static uint RefreshSaveingPot = ++Cursor_BASE;
public static uint updateRecordList = ++Cursor_BASE;
}
}
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fileFormatVersion: 2
guid: e353f03ecaf641c788d83ecb0c4c8f97
timeCreated: 1681804796
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namespace BingoBrain
{
public partial class ExternalInfo
{
private static uint InfoLogic = 100000;
public static uint GetConfig = ++InfoLogic;
public static uint SavePlayData = ++InfoLogic;
}
}
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fileFormatVersion: 2
guid: 9cc437c270f9432a8f58536fd2ab3cad
timeCreated: 1681977528
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namespace BingoBrain
{
public static partial class CtrlMsg
{
private static uint CtrlMsgLogic = 200000;
public static uint NewDays = ++CtrlMsgLogic;
public static uint WatchVideoFinish = ++CtrlMsgLogic;
public static uint ConsumeResources = ++CtrlMsgLogic;
public static uint GameNewDays = ++CtrlMsgLogic;
public static readonly uint Login_Succeed = ++CtrlMsgLogic;
public static readonly uint Login_ReloginSucceed = ++CtrlMsgLogic;
public static readonly uint Preferences_InitComplete = ++CtrlMsgLogic;
public static readonly uint Game_StartReady = ++CtrlMsgLogic;
public static readonly uint Game_StartBefore = ++CtrlMsgLogic;
public static readonly uint Game_Start = ++CtrlMsgLogic;
public static readonly uint Game_StartLater = ++CtrlMsgLogic;
public static readonly uint Module_GiftSwitchChange = ++CtrlMsgLogic;
public static uint ResetDailyTaskActive = ++CtrlMsgLogic;
}
}
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fileFormatVersion: 2
guid: ac4e4915625e4e5bbf86dde8b9bbe00b
timeCreated: 1681804977
+334
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namespace BingoBrain
{
public static partial class SkinInfo
{
private static uint cursor_OpenClose = 130000;
public static uint MainTabUI_Display = ++cursor_OpenClose;
public static uint BingoHalldUI_Open = ++cursor_OpenClose;
public static uint BingoHalldUI_Close = ++cursor_OpenClose;
public static uint BingoHallUI_Open = ++cursor_OpenClose;
public static uint BingoHallUI_Close = ++cursor_OpenClose;
public static uint JMallUI_Open = ++cursor_OpenClose;
public static uint JMallUI_Close = ++cursor_OpenClose;
public static uint JEffectUI_Open = ++cursor_OpenClose;
public static uint JEffectUI_Close = ++cursor_OpenClose;
public static uint GodPleAcUI_Open = ++cursor_OpenClose;
public static uint GodPleAcUI_Close = ++cursor_OpenClose;
public static uint CheckReadyUI_Open = ++cursor_OpenClose;
public static uint CheckReadyUI_Close = ++cursor_OpenClose;
public static uint JTipsUI_Open = ++cursor_OpenClose;
public static uint JTipsUI_Close = ++cursor_OpenClose;
public static uint EnterBingoUI_Open = ++cursor_OpenClose;
public static uint EnterBingoUI_Close = ++cursor_OpenClose;
public static uint JTodUI_Open = ++cursor_OpenClose;
public static uint JTodUI_Close = ++cursor_OpenClose;
public static uint MaskUI_Open = ++cursor_OpenClose;
public static uint MaskUI_Close = ++cursor_OpenClose;
public static uint JThinkUI_Open = ++cursor_OpenClose;
public static uint JThinkUI_Close = ++cursor_OpenClose;
public static uint BingoStartUI_Open = ++cursor_OpenClose;
public static uint BingoStartUI_Close = ++cursor_OpenClose;
public static uint PlayBgUI_Open = ++cursor_OpenClose;
public static uint PlayBgUI_Close = ++cursor_OpenClose;
public static uint OpenRewardUI_Open = ++cursor_OpenClose;
public static uint OpenRewardUI_Close = ++cursor_OpenClose;
public static uint InviteRewardUI_Open = ++cursor_OpenClose;
public static uint InviteRewardUI_Close = ++cursor_OpenClose;
public static uint BottomUI_Open = ++cursor_OpenClose;
public static uint BottomUI_Close = ++cursor_OpenClose;
public static uint BasptUI_Open = ++cursor_OpenClose;
public static uint BasptUI_Close = ++cursor_OpenClose;
public static uint SmailUI_Open = ++cursor_OpenClose;
public static uint SmailUI_Close = ++cursor_OpenClose;
public static uint BingoToyUI_Open = ++cursor_OpenClose;
public static uint BingoToyUI_Close = ++cursor_OpenClose;
public static uint MissionUI_Open = ++cursor_OpenClose;
public static uint MissionUI_Close = ++cursor_OpenClose;
public static uint LeaveBingoUI_Open = ++cursor_OpenClose;
public static uint LeaveBingoUI_Close = ++cursor_OpenClose;
public static uint CallEndUI_Open = ++cursor_OpenClose;
public static uint CallEndUI_Close = ++cursor_OpenClose;
public static uint BingoEndUI_Open = ++cursor_OpenClose;
public static uint BingoEndUI_Close = ++cursor_OpenClose;
public static uint BingoCardUI_Open = ++cursor_OpenClose;
public static uint BingoCardUI_Close = ++cursor_OpenClose;
public static uint MoreCardUI_Open = ++cursor_OpenClose;
public static uint MoreCardUI_Close = ++cursor_OpenClose;
public static uint ExtraItemUI_Open = ++cursor_OpenClose;
public static uint ExtraItemUI_Close = ++cursor_OpenClose;
public static uint PropInfoUI_Open = ++cursor_OpenClose;
public static uint PropInfoUI_Close = ++cursor_OpenClose;
public static uint BingoWhatUI_Open = ++cursor_OpenClose;
public static uint BingoWhatUI_Close = ++cursor_OpenClose;
public static uint GodPleUI_Open = ++cursor_OpenClose;
public static uint GodPleUI_Close = ++cursor_OpenClose;
public static uint JTermUI_Open = ++cursor_OpenClose;
public static uint JTermUI_Close = ++cursor_OpenClose;
public static uint ReadyBingoyUI_Open = ++cursor_OpenClose;
public static uint ReadyBingoyUI_Close = ++cursor_OpenClose;
public static uint ChestUI_Open = ++cursor_OpenClose;
public static uint ChestUI_Close = ++cursor_OpenClose;
public static uint PlayUIFX = ++cursor_OpenClose;
public static uint H5UI_Open = ++cursor_OpenClose;
public static uint H5UI_Close = ++cursor_OpenClose;
public static uint StarRewardUI_Open = ++cursor_OpenClose;
public static uint StarRewardUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
public static uint NetLoadingUI_Open = ++cursor_OpenClose;
public static uint NetLoadingUI_Close = ++cursor_OpenClose;
public static uint MakeupStepUI_Open = ++cursor_OpenClose;
public static uint MakeupStepUI_Close = ++cursor_OpenClose;
public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
public static uint FirstRewardUI_Open = ++cursor_OpenClose;
public static uint FirstRewardUI_Close = ++cursor_OpenClose;
public static uint FaqUIUI_Open = ++cursor_OpenClose;
public static uint FaqUIUI_Close = ++cursor_OpenClose;
public static uint BroadcastUI_Open = ++cursor_OpenClose;
public static uint BroadcastUI_Close = ++cursor_OpenClose;
public static uint MenuUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Close = ++cursor_OpenClose;
public static uint SettingUI_Open = ++cursor_OpenClose;
public static uint SettingUI_Close = ++cursor_OpenClose;
public static uint RegulationUI_Open = ++cursor_OpenClose;
public static uint RegulationUI_Close = ++cursor_OpenClose;
}
public static partial class UICtrlMsg
{
private static uint cursor_OpenClose = 135000;
public static uint OpenBgUI_Open = ++cursor_OpenClose;
public static uint OpenBgUI_Close = ++cursor_OpenClose;
public static uint MainUI_Display = ++cursor_OpenClose;
public static uint MainUI_Open = ++cursor_OpenClose;
public static uint MainUI_Close = ++cursor_OpenClose;
public static uint FXWndUI_Open = ++cursor_OpenClose;
public static uint FXWndUI_Close = ++cursor_OpenClose;
public static uint RewardAniUI_Open = ++cursor_OpenClose;
public static uint RewardAniUI_Close = ++cursor_OpenClose;
public static uint NetLoadingUI_Open = ++cursor_OpenClose;
public static uint NetLoadingUI_Close = ++cursor_OpenClose;
public static uint SCTipsUI_Open = ++cursor_OpenClose;
public static uint SCTipsUI_Close = ++cursor_OpenClose;
public static uint GameLoginUI_Open = ++cursor_OpenClose;
public static uint GameLoginUI_Close = ++cursor_OpenClose;
public static uint MaskUI_Open = ++cursor_OpenClose;
public static uint MaskUI_Close = ++cursor_OpenClose;
public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
public static uint NetworkCheckUI_Open = ++cursor_OpenClose;
public static uint NetworkCheckUI_Close = ++cursor_OpenClose;
public static uint PlayUI_Open = ++cursor_OpenClose;
public static uint PlayUI_Close = ++cursor_OpenClose;
public static uint MainTabUI_Display = ++cursor_OpenClose;
public static uint MainTabUI_Open = ++cursor_OpenClose;
public static uint MainTabUI_Close = ++cursor_OpenClose;
public static uint H5UI_Open = ++cursor_OpenClose;
public static uint H5UI_Close = ++cursor_OpenClose;
public static uint BackgroundUI_Open = ++cursor_OpenClose;
public static uint BackgroundUI_Close = ++cursor_OpenClose;
public static uint RewardUI_Open = ++cursor_OpenClose;
public static uint RewardUI_Close = ++cursor_OpenClose;
public static uint TodoUI_Open = ++cursor_OpenClose;
public static uint TodoUI_Close = ++cursor_OpenClose;
public static uint InviteFriendsUI_Open = ++cursor_OpenClose;
public static uint InviteFriendsUI_Close = ++cursor_OpenClose;
public static uint InviteCodeUI_Open = ++cursor_OpenClose;
public static uint InviteCodeUI_Close = ++cursor_OpenClose;
public static uint InviteRewardUI_Open = ++cursor_OpenClose;
public static uint InviteRewardUI_Close = ++cursor_OpenClose;
public static uint SignInUI_Display = ++cursor_OpenClose;
public static uint SignInUI_Open = ++cursor_OpenClose;
public static uint SignInUI_Close = ++cursor_OpenClose;
public static uint MainPopUI_Open = ++cursor_OpenClose;
public static uint MainPopUI_Close = ++cursor_OpenClose;
public static uint ADTaskUI_Open = ++cursor_OpenClose;
public static uint ADTaskUI_Close = ++cursor_OpenClose;
public static uint CurrencyUI_Open = ++cursor_OpenClose;
public static uint CurrencyUI_Close = ++cursor_OpenClose;
public static uint GamePopUI_Open = ++cursor_OpenClose;
public static uint GamePopUI_Close = ++cursor_OpenClose;
public static uint NaiveStepUI_Open = ++cursor_OpenClose;
public static uint NaiveStepUI_Close = ++cursor_OpenClose;
public static uint OpenRewardUI_Open = ++cursor_OpenClose;
public static uint OpenRewardUI_Close = ++cursor_OpenClose;
public static uint MenuUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Close = ++cursor_OpenClose;
public static uint LanguageWinUI_Open = ++cursor_OpenClose;
public static uint LanguageWinUI_Close = ++cursor_OpenClose;
public static uint ProfileUI_Open = ++cursor_OpenClose;
public static uint ProfileUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
public static uint GuideUI_Open = ++cursor_OpenClose;
public static uint GuideUI_Close = ++cursor_OpenClose;
public static uint MakeupStepUI_Open = ++cursor_OpenClose;
public static uint MakeupStepUI_Close = ++cursor_OpenClose;
public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
public static uint PrivacyUI_Open = ++cursor_OpenClose;
public static uint PrivacyUI_Close = ++cursor_OpenClose;
public static uint PlayUIFX = ++cursor_OpenClose;
public static uint TestUI_Open = ++cursor_OpenClose;
public static uint TestUI_Close = ++cursor_OpenClose;
public static uint RegulationUI_Open = ++cursor_OpenClose;
public static uint RegulationUI_Close = ++cursor_OpenClose;
public static uint BroadcastUI_Open = ++cursor_OpenClose;
public static uint BroadcastUI_Close = ++cursor_OpenClose;
public static uint PixPayUI_Open = ++cursor_OpenClose;
public static uint PixPayUI_Close = ++cursor_OpenClose;
public static uint ComFaqUI_Open = ++cursor_OpenClose;
public static uint ComFaqUI_Close = ++cursor_OpenClose;
public static uint FirstRewardUI_Open = ++cursor_OpenClose;
public static uint FirstRewardUI_Close = ++cursor_OpenClose;
public static uint SheepPlayUI_Open = ++cursor_OpenClose;
public static uint SheepPlayUI_Close = ++cursor_OpenClose;
public static uint BuyslotUI_Open = ++cursor_OpenClose;
public static uint BuyslotUI_Close = ++cursor_OpenClose;
public static uint RemakeUI_Open = ++cursor_OpenClose;
public static uint RemakeUI_Close = ++cursor_OpenClose;
public static uint SheepwindowUI_Open = ++cursor_OpenClose;
public static uint SheepwindowUI_Close = ++cursor_OpenClose;
public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Open = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Close = ++cursor_OpenClose;
public static uint RewardboxUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Open = ++cursor_OpenClose;
public static uint NewTaskUI_Close = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
public static uint BuygoldUI_Open = ++cursor_OpenClose;
public static uint BuygoldUI_Close = ++cursor_OpenClose;
public static uint OpenGameUI_Open = ++cursor_OpenClose;
public static uint OpenGameUI_Close = ++cursor_OpenClose;
public static uint AdcomingUI_Open = ++cursor_OpenClose;
public static uint AdcomingUI_Close = ++cursor_OpenClose;
public static uint PackrewardUI_Open = ++cursor_OpenClose;
public static uint PackrewardUI_Close = ++cursor_OpenClose;
public static uint PayloadingUI_Open = ++cursor_OpenClose;
public static uint PayloadingUI_Close = ++cursor_OpenClose;
public static uint PassunlockUI_Open = ++cursor_OpenClose;
public static uint PassunlockUI_Close = ++cursor_OpenClose;
public static uint TipsViewUI_Open = ++cursor_OpenClose;
public static uint TipsViewUI_Close = ++cursor_OpenClose;
public static uint ResurgenceUI_Open = ++cursor_OpenClose;
public static uint ResurgenceUI_Close = ++cursor_OpenClose;
public static uint SaveingPotUI_Open = ++cursor_OpenClose;
public static uint SaveingPotUI_Close = ++cursor_OpenClose;
public static uint RecordViewUI_Open = ++cursor_OpenClose;
public static uint RecordViewUI_Close = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
}
}
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fileFormatVersion: 2
guid: 060fde138e1047d2b0d1b1b0f19574ea
timeCreated: 1681803677