Files
BingoGrassland/Assets/BingoBrain/Model/Info/BingoInfot.cs
T
2026-04-20 13:49:36 +08:00

74 lines
2.3 KiB
C#

namespace BingoBrain.HotFix
{
public static partial class BingoInfo
{
public static readonly uint GetReward = ++Cursor_BASE;
public static readonly uint ProcessReward = ++Cursor_BASE;
public static readonly uint Update101 = ++Cursor_BASE;
public static readonly uint Update101Completed = ++Cursor_BASE;
public static readonly uint Update102 = ++Cursor_BASE;
public static readonly uint Update102Completed = ++Cursor_BASE;
public static uint OpenGame = ++Cursor_BASE;
public static uint EnterMain = ++Cursor_BASE;
public static readonly uint MainTab = ++Cursor_BASE;
public static uint UpdateTodoView = ++Cursor_BASE;
public static uint UpdateHotFixMax = ++Cursor_BASE;
public static uint UpdateHotFixProgress = ++Cursor_BASE;
public static uint KeyCardSumChane = ++Cursor_BASE;
public static uint CallSpeedChange = ++Cursor_BASE;
public static uint SelectOneNum = ++Cursor_BASE;
public static uint AddPause = ++Cursor_BASE;
public static uint CheckBingo = ++Cursor_BASE;
public static uint FinishOneCardBoard = ++Cursor_BASE;
public static uint StartCallNum = ++Cursor_BASE;
public static uint AddBallSum = ++Cursor_BASE;
public static uint StartBingoGame = ++Cursor_BASE;
public static uint ShowGameOver = ++Cursor_BASE;
public static uint StartFullEnergy = ++Cursor_BASE;
public static uint AddPropRewardFinish = ++Cursor_BASE;
public static uint CallNum = ++Cursor_BASE;
public static uint EndBingoGame = ++Cursor_BASE;
public static uint CallNumFinish = ++Cursor_BASE;
public static uint AddMoneyCell = ++Cursor_BASE;
public static uint RefreshMakeupData = ++Cursor_BASE;
public static uint resetH5progress = ++Cursor_BASE;
public static uint H5ViewClickBtn = ++Cursor_BASE;
public static uint showBroadCast = ++Cursor_BASE;
public static uint hideBroadCast = ++Cursor_BASE;
public static uint resurgence = ++Cursor_BASE;
public static uint resurgence_close = ++Cursor_BASE;
public static uint RefreshSaveingPot = ++Cursor_BASE;
public static uint updateRecordList = ++Cursor_BASE;
}
}