Files
BallCrushBest_GP/Assets/Scripts/ModuleUI/ScAlbumLock/ScAlbumLockUI.cs
T
2026-04-20 12:06:34 +08:00

92 lines
2.2 KiB
C#

using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using Spine.Unity;
using System;
namespace BallKingdomCrush
{
public class ScAlbumLockUI : BaseUI
{
private ScAlbumLockUICtrl ctrl;
private ScAlbumLockModel model;
private FGUI.LG_Unlock.com_scAlbumLock ui;
private Action closeCallback;
public ScAlbumLockUI(ScAlbumLockUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.ScAlbumLockUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_Unlock";
uiInfo.assetName = "com_scAlbumLock";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_Unlock.com_scAlbumLock;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.text_sc.text="Secret\nAlbums";
SkeletonAnimation ske_pot = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node, Fx_Type.fx_women, ref closeCallback);
ske_pot.state.SetAnimation(0, "animation", true);
ui.btn_close.SetClick(() =>
{
CtrlCloseUI();
});
ui.text_unlock.SetVar("num", GameHelper.GetCommonModel().UnlockSecret[1].ToString()).FlushVars();
}
}
}