Files
BallCrushBest_GP/Assets/Legend/Define/Model/Config/Game/LegendModel.cs
T
2026-04-20 12:06:34 +08:00

26 lines
584 B
C#

using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("LevelUnlock")]
public class LevelUnlock
{
public int LeveType;
public string Name;
public int GoldCoins;
public int PassCoins;
}
[ConfigKey("Live")]
public class Live
{
public int Progress;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public string Name;
public int GoldCoins;
public int AD;
public int CD;
}
}