using System.Collections.Generic; using System.Linq; using SGModule.ConfigLoader; namespace BallKingdomCrush { [ConfigKey("LevelUnlock")] public class LevelUnlock { public int LeveType; public string Name; public int GoldCoins; public int PassCoins; } [ConfigKey("Live")] public class Live { public int Progress; public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要) public string Name; public int GoldCoins; public int AD; public int CD; } }