Files
BallCrushBest_GP/Assets/Legend/ToolKit/LegendConstant.cs
T
2026-04-20 12:06:34 +08:00

18 lines
710 B
C#

using UnityEngine;
namespace BallKingdomCrush
{
public static class LegendConstant
{
public const string croas = "Assets/LoveLegendAssets/";
public const string setbun = ".assetbundle";
public static readonly string tbund = $"{Application.dataPath}/../AssetBundle/{undles}";
public static readonly string fgklpk = "|";
public const string undles = "AssetBundles";
public const string nifest = ".manifest";
public static readonly string lesest = $"{undles}{nifest}";
public const string zyzootx = "LoveLegendFile.txt";
public const string nifldg = "[ LoveLegend ]";
public const string admsie = "4s2f6ac15sa6ds45";
}
}