ball 项目提交
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// using FGUI.A000_common;
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using System.Collections.Generic;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.LG_Common;
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using IgnoreOPS;
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namespace BallKingdomCrush
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{
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public class RewardboxUI : BaseUI
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{
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private RewardboxUICtrl ctrl;
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private RewardboxModel model;
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private FGUI.ZM_Game_04.com_rewardbox ui;
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public RewardboxUI(RewardboxUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.RewardboxUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Game_04";
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uiInfo.assetName = "com_rewardbox";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RewardboxModel) as RewardboxModel;
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Game_04.com_rewardbox;
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}
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protected override void OnOpenBefore(object args)
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{
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if (GameHelper.IsGiftSwitch()) ui.switchgift.selectedIndex = 1;
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else ui.switchgift.selectedIndex = 0;
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// (ui.btn_lookad as btn_tabad).color.selectedIndex = btn_tabad.Color_green;
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FGUI.ZM_Common_01.btn_claim4 btnlook = ui.btn_lookad as FGUI.ZM_Common_01.btn_claim4;
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var lang = PlayerPrefsKit.ReadString("LangIdKey");
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// if (lang == "en") btnlook.ad_icon.x += 50;
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float[] ch_array = GameHelper.GetRewardValue(2);
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if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetCommonConf().FreeClaims)
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{
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(ui.btn_lookad as FGUI.ZM_Common_01.btn_claim4).state.selectedIndex = 1;
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}
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ui.btn_lookad.SetClick(() =>
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{
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if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetCommonConf().FreeClaims)
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{
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StartScroll();
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ui.btn_lookad.touchable = ui.btn_close.touchable = false;
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}
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else
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{
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GameHelper.ShowVideoAd("RewardBox", isSuccess =>
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{
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if (isSuccess)
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{
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StartScroll();
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ui.btn_lookad.touchable = ui.btn_close.touchable = false;
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}
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});
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}
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});
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ui.btn_close.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RewardboxUI_Close);
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GameHelper.addInterAdnumber();
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});
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if (GameHelper.GetVipLevel() >= 1)
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{
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(ui.wheel as wheel).have_vip.selectedIndex = 1;
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}
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ch_num = (int)ch_array[0];
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rate = (int)ch_array[1];
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ui.gold_text.text = ch_num.ToString();
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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boost_array = GameHelper.GetRewardBoost(2);
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(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
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(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_lookad.title = "" + ch_num * boost_array[rate_idnex % 5];
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});
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ui.btn_lookad.title = "" + ch_num * boost_array[rate_idnex];
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list_1 = new List<item_wheel>() { (ui.wheel.GetChild("wheel_") as wheel_).item_0, (ui.wheel.GetChild("wheel_") as wheel_).item_1, (ui.wheel.GetChild("wheel_") as wheel_).item_2, (ui.wheel.GetChild("wheel_") as wheel_).item_3, (ui.wheel.GetChild("wheel_") as wheel_).item_4, (ui.wheel.GetChild("wheel_") as wheel_).item_5, (ui.wheel.GetChild("wheel_") as wheel_).item_6, (ui.wheel.GetChild("wheel_") as wheel_).item_7, };
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// list_1[2].img_light.visible = true;
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + boost_array[i % boost_array.Length];
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}
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}
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private float ch_num;
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private int[] boost_array;
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List<item_wheel> list_1;
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private int rate_idnex = 3;
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private int scroll_number;
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List<int> rate_list = new List<int>();
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private int scroll_type = 1;
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private int rate;
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private void StartScroll()
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{
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ui.btn_lookad.SetClick(() => { });
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(ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = 5.0f;
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scroll_type = 2;
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}
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private void Scroll()
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{
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if (scroll_type == 1)
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{
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scroll_number++;
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rate_list.Clear();
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for (int i = 0; i < 8; i++)
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{
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rate_list.Add(boost_array[(scroll_number + i) % boost_array.Length]);
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}
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + rate_list[i];
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}
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(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_lookad.title = GameHelper.Get101Str((decimal)ch_num * boost_array[rate_idnex % boost_array.Length]);
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});
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(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
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}
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else
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{
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scroll_number++;
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rate_list.Clear();
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for (int i = 0; i < 8; i++)
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{
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rate_list.Add(boost_array[(scroll_number + i) % boost_array.Length]);
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}
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// bool need_return = false;
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if (((ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale < 2f) && (list_1[4].text_rate.text == ("X" + rate)))
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{
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//开始领取
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float reward = ch_num * rate;
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if (GameHelper.GetVipLevel() >= 1)
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{
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reward *= 2;
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}
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GameDispatcher.Instance.Dispatch(GameMsg.Ad_success, reward);
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SaveData.GetSaveObject().LargeRewardNum++;
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SaveData.SaveDataFunc();
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DOVirtual.DelayedCall(1.5f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RewardboxUI_Close);
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});
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return;
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}
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + rate_list[i];
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}
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// if (need_return)
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// {
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// (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = 0;
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// return;
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// }
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(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_lookad.title = GameHelper.Get101Str((decimal)ch_num * boost_array[rate_idnex % boost_array.Length]);
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});
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(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
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(ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale - 0.3f;
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}
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}
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}
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}
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