ball 项目提交

This commit is contained in:
2026-04-20 12:06:34 +08:00
parent 4331ebba60
commit 99145facbd
6052 changed files with 576445 additions and 0 deletions
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namespace BallKingdomCrush
{
public class OpenGameCtrl : BaseCtrl
{
public static OpenGameCtrl Instance { get; private set; }
private OpenGameModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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@@ -0,0 +1,43 @@
namespace BallKingdomCrush
{
public class OpenGameModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
// protected override void OnReset()
// {
// }
#endregion
#region
// protected override void OnReadData()
// {
// }
#endregion
#region
// protected override void WriteLocalStorage()
// {
// }
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}
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@@ -0,0 +1,123 @@
using System;
using DG.Tweening;
using Newtonsoft.Json;
using Spine.Unity;
using UnityEngine;
namespace BallKingdomCrush
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.ZM_Game_04.com_open ui;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_open";
uiInfo.layerType = UILayerType.Highest;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_open;
}
protected override void OnOpenBefore(object args)
{
Debug.Log(JsonConvert.SerializeObject(DataMgr.LevelUnlockList.Value));
DOVirtual.DelayedCall(0.7f, () =>
{
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args);
});
InitView();
if (GameHelper.IsGiftSwitch())
{
DOVirtual.DelayedCall(0.2f, () =>
{
Debug.Log($"open 1 game------------------{GameHelper.GetLevel() - 1}");
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count)
{
LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
Debug.Log($"open 2 game------------------{levelUnlock_.LeveType}");
if (levelUnlock_.LeveType != 0)
{
Debug.Log($"open 3 game------------------{DataMgr.LevelUnlockList.Value.Count}");
if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1);
}
}
}
});
}
ui.t0.Play();
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open);
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
string stage = Language.GetContentParams("need_lv_text", GameHelper.GetLevel());
ui.text_level.text = stage;
DOVirtual.DelayedCall(1.2f, () => { CtrlCloseUI(); });
}
}
}
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@@ -0,0 +1,71 @@
namespace BallKingdomCrush
{
public class OpenGameUICtrl : BaseUICtrl
{
private OpenGameUI ui;
private OpenGameModel model;
private uint openUIMsg = UICtrlMsg.OpenGameUI_Open;
private uint closeUIMsg = UICtrlMsg.OpenGameUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new OpenGameUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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