Files
Zoomatch_unity_ios/Assets/Scripts/ModuleUI/Play/RainPlayUICtrl.cs
T
2026-05-28 15:23:36 +08:00

203 lines
7.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace ZooMatch
{
public class RainPlayUICtrl : BaseUICtrl
{
private RainPlayUI ui;
private RainPlayModel model;
private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new RainPlayUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region 消息
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
private void GetPayReward(decimal goldNum)
{
if (goldNum == 0) return;
var start = new Vector2(540, 960);
var end = new Vector2(236, 62);
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask){
startPosition = start,
};
rewardData.AddReward(rewardSingleData);
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
void pay_success(object str)
{
string type = (string)str;
string purch_number = "";
if (type.Contains("buy_gold"))
{
if (type.StartsWith("buy_gold"))
{
int startIndex = "buy_gold".Length;
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
int suffix_num = int.Parse(suffix);
purch_number = ConfigSystem.GetConfig<PaidcoinsModel>().dataList[suffix_num].Payment_amount2.ToString();
if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI))
{
List<Paidcoins> list = ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
int gold_num = list[suffix_num].Actual_coins;
GetPayReward(gold_num);
SaveData.GetSaveobject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime();
SaveData.saveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
}
}
else if (type == AdRedeemManager.battle_pass)
{
var purch = ConfigSystem.GetConfig<CommonModel>().Passportgift2;
purch_number = purch.ToString();
}
else if (type == AdRedeemManager.buy_one)
{
SaveData.GetSaveobject().have_slot = true;
SaveData.saveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
GameHelper.ShowTips("Purchase successful");
purch_number = GameHelper.GetCommonModel().addspace2.ToString();
}
else if (type == AdRedeemManager.remove_ad)
{
SaveData.GetSaveobject().is_get_removead = true;
SaveData.saveDataFunc();
// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity);
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("Purchase successful");
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].Paid_price2.ToString();
}
else if (type == AdRedeemManager.pack_reward)
{
List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
int gold_num = list[0].coins_quantity;
int back_num = list[0].props_quantity[1];
int out_num = list[0].props_quantity[0];
int refresh_num = list[0].props_quantity[2];
// GameHelper.AddGoldNumber(gold_num);
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
SaveData.GetSaveobject().is_get_packreward = true;
SaveData.saveDataFunc();
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
GameHelper.ShowTips("Purchase successful");
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[0].Paid_price2.ToString();
}
else if (type == AdRedeemManager.fail_pack)
{
List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[2].Paid_price2.ToString();
//ui?.setBtnAds();
GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
// PreferencesMgr.Instance.Currency101 += ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity;
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
int back_num = list[2].props_quantity[1];
int out_num = list[2].props_quantity[0];
int refresh_num = list[2].props_quantity[2];
//GameHelper.addGoldNumber(gold_num);
int gold_num = list[2].coins_quantity;
if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) PreferencesMgr.Instance.Currency101 += gold_num;
GameHelper.AddItemNumber(0, out_num);
GameHelper.AddItemNumber(1, back_num);
GameHelper.AddItemNumber(2, refresh_num);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
SaveData.saveDataFunc();
}
else if (type == AdRedeemManager.three_days_gift)
{
SaveData.GetSaveobject().is_get_ThreeDaysGift = true;
SaveData.saveDataFunc();
purch_number = ConfigSystem.GetConfig<MultigiftModel>().dataList[0].Paid_price2.ToString();
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
if (purch_number != "")
{
GameHelper.SendRevenueToAF(purch_number);
}
}
#endregion
}
}