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Webview_SgConfig_Unity_IOS/Assets/BingoSun/Scripts/SDK/MaxADKit.cs
T
2026-07-08 17:47:04 +08:00

45 lines
947 B
C#

using System;
using UnityEngine;
using UnityEngine.Events;
using BingoBrain.Core;
using System.Collections.Generic;
using AppsFlyerSDK;
using DG.Tweening;
namespace BingoBrain.Core
{
public class MaxADKit
{
public static void Init()
{
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
}
public static void ShowInterstitial(string placement = "DefaultInterstitial", UnityAction<bool> onCompleted = null)
{
}
public static UnityAction<bool> onVideoAdCompleted = null;
private static string _placement = "";
private static Coroutine _waitForVideoAd = null;
public static void ShowVideo(string placement = "DefaultVideo", UnityAction<bool> onCompleted = null)
{
onVideoAdCompleted = onCompleted;
_placement = placement;
#if UNITY_EDITOR
onVideoAdCompleted?.Invoke(true);
#else
#endif
}
}
}