40 lines
936 B
C#
40 lines
936 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ToastPool : MonoBehaviour
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{
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public static ToastPool Instance;
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[SerializeField] private Toast toastPrefab; // Toast预制体
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[SerializeField] private Transform poolParent; // 对象池中的Toast存放位置
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private Queue<Toast> pool = new Queue<Toast>();
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private void Awake()
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{
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Instance = this;
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}
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// 获取一个Toast
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public Toast GetFromPool()
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{
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if (pool.Count > 0)
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{
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Toast toast = pool.Dequeue();
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toast.gameObject.SetActive(true);
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return toast;
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}
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return Instantiate(toastPrefab, poolParent);
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}
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// 回收Toast到对象池
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public void ReturnToPool(Toast toast)
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{
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toast.Reset(); // 重置Toast状态
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pool.Enqueue(toast); // 回收进队列
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}
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}
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