Files
2026-07-15 16:19:07 +08:00

96 lines
3.6 KiB
Objective-C

// HapticFeedbackManager.m
#import "HapticFeedbackManager.h"
#import <CoreHaptics/CoreHaptics.h>
#import <AudioToolbox/AudioToolbox.h>
#import <UIKit/UIKit.h>
@implementation HapticFeedbackManager
static CHHapticEngine *hapticEngine;
+ (void)initializeHapticEngine {
if (!hapticEngine) {
NSError *error = nil;
hapticEngine = [[CHHapticEngine alloc] initAndReturnError:&error];
if (error) {
NSLog(@"Failed to create haptic engine: %@", error.localizedDescription);
} else {
[hapticEngine startWithCompletionHandler:^(NSError * _Nullable error) {
if (error) {
NSLog(@"Failed to start haptic engine: %@", error.localizedDescription);
}
}];
}
}
}
+ (void)TriggerCustomHaptic:(float)intensity sharpness:(float)sharpness duration:(float)duration {
if (@available(iOS 13.0, *)) {
if (![CHHapticEngine capabilitiesForHardware].supportsHaptics) {
NSLog(@"Haptic feedback is not supported on this device.");
[self triggerFallbackHaptic];
return;
}
[self initializeHapticEngine];
NSError *error = nil;
CHHapticEventParameter *intensityParameter = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity];
CHHapticEventParameter *sharpnessParameter = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticSharpness value:sharpness];
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:@[intensityParameter, sharpnessParameter] relativeTime:0 duration:duration];
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:@[event] parameters:@[] error:&error];
if (error) {
NSLog(@"Failed to create haptic pattern: %@", error.localizedDescription);
return;
}
id<CHHapticPatternPlayer> player = [hapticEngine createPlayerWithPattern:pattern error:&error];
if (error) {
NSLog(@"Failed to create haptic player: %@", error.localizedDescription);
return;
}
[player startAtTime:CHHapticTimeImmediate error:&error];
if (error) {
NSLog(@"Failed to start haptic player: %@", error.localizedDescription);
}
} else {
NSLog(@"Core Haptics is not available on this version of iOS.");
}
}
+ (void)triggerFallbackHaptic {
// 使用轻微震动作为替代
// UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc]
// initWithStyle:UIImpactFeedbackStyleLight];
// [generator prepare];
// [generator impactOccurred];
// UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc]
// initWithStyle:UIImpactFeedbackStyleHeavy];
// [generator prepare];
// [generator impactOccurred];
// 使用 UINotificationFeedbackGenerator 触发通知风格的震动
// UINotificationFeedbackGenerator *generator = [[UINotificationFeedbackGenerator alloc] init];
// [generator prepare];
// [generator notificationOccurred:UINotificationFeedbackTypeSuccess];
// 使用系统震动
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
#ifdef __cplusplus
extern "C" {
#endif
void TriggerCustomHaptic(float intensity, float sharpness, float duration) { [HapticFeedbackManager TriggerCustomHaptic:intensity sharpness:sharpness duration:duration];
}
#ifdef __cplusplus
}
#endif
@end