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2026-05-15 16:15:09 +08:00
commit dd3b97bb48
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using System;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public class Gsss
{
public Action onFinish;
private List<TaskProcedure> taskList;
private bool isCancel = false;
public int Count => taskList.Count;
public Gsss()
{
taskList = new List<TaskProcedure>();
}
public Gsss(Action onFinish)
{
taskList = new List<TaskProcedure>();
this.onFinish = onFinish;
}
public Gsss Add(Action<TaskProcedure> taskFunc)
{
TaskProcedure task = new TaskProcedure();
task.Gsss = this;
task.onTaskFunc = taskFunc;
taskList.Add(task);
return this;
}
public Gsss Add(bool result, Action<TaskProcedure> trueTaskFunc)
{
if (!result) return this;
return Add(trueTaskFunc);
}
public Gsss Add(bool result, Action<TaskProcedure> trueTaskFunc, Action<TaskProcedure> falseTaskFunc)
{
if (result)
{
return Add(trueTaskFunc);
}
else
{
return Add(falseTaskFunc);
}
}
public Gsss Add(float delayTime, Action<TaskProcedure> taskFunc)
{
TaskProcedure task = new TaskProcedure();
task.Gsss = this;
task.onTaskFunc = (taskParam) => { TimerHelper.mEasy.AddTimer(delayTime, () => { taskFunc(task); }); };
taskList.Add(task);
return this;
}
public Gsss AddDelay(float delayTime)
{
TaskProcedure task = new TaskProcedure();
task.Gsss = this;
task.onTaskFunc = (taskParam) =>
{
TimerHelper.mEasy.AddTimer(delayTime, () =>
{
if (task.onComplete != null)
{
task.onComplete();
}
});
};
taskList.Add(task);
return this;
}
public Gsss Run(float delayTime)
{
TimerHelper.mEasy.AddTimer(delayTime, () => Run());
return this;
}
public Gsss Run()
{
if (isCancel)
return null;
for (int i = 0; i < taskList.Count - 1; i++)
{
int index = i;
int nextIndex = index + 1;
taskList[index].onComplete = () => taskList[nextIndex].onTaskFunc(taskList[nextIndex]);
}
if (taskList.Count > 0)
{
taskList[taskList.Count - 1].onComplete = onFinish;
taskList[0].onTaskFunc(taskList[0]);
}
return this;
}
public Gsss Clear()
{
onFinish = null;
foreach (TaskProcedure task in taskList)
{
task.Dispose();
}
taskList.Clear();
return this;
}
public Gsss Cancel()
{
isCancel = true;
Clear();
return this;
}
}
public class TaskProcedure
{
public Gsss Gsss;
public Action<TaskProcedure> onTaskFunc;
public Action onComplete;
public void InvokeComplete()
{
if (onComplete != null)
{
onComplete();
}
}
public void DelayInvokeComplete(float delayTime)
{
TimerHelper.mEasy.AddTimer(delayTime, InvokeComplete);
}
public void Dispose()
{
Gsss = null;
onTaskFunc = null;
onComplete = null;
}
}
}
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@@ -0,0 +1,67 @@
using UnityEngine;
namespace BingoBrain.Core
{
public class HRsac
{
public static string[] UnitSuffixs =
{
"", "K", "M", "B", "T", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah", "ai", "aj ", "ak", "al", "am", "an",
"ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax", "ay", "az", "ba", "bb", "bc", "bd", "be", "bf",
"bg", "bh", "bi", "bj", "bk", "bl", "bm", "bn", "bo", "bp", "bq", "br", "bs", "bt", "bu", "bv", "bw", "bx",
"by", "bz", "ca", "cb", "cc", "cd", "ce", "cf", "cg", "ch", "ci", "cj", "ck", "cl", "cm", "cn", "co", "cp",
"cq", "cr", "cs", "ct", "cu", "cv", "cw", "cx", "cy", "da", "db", "dc", "dd", "de", "df", "dg", "dh", "di",
"dj", "dk", "dl", "dm", "dn", "do", "dp", "dq", "dr", "ds", "dt", "du", "dv", "dw", "dx", "dy"
};
#region
public static int GetDigitNumber(double value)
{
int count = 0;
while (value > 1)
{
count++;
value = value / 10;
}
return count;
}
#endregion
public static string ConvertUnit(int value)
{
int unit = GetDigitNumber(value);
if (unit > 0)
{
unit--;
}
int unitIdx = 0;
if (unit >= 6)
{
unitIdx = (int)Mathf.Ceil(unit / 3) - 1;
}
unitIdx = Mathf.Min(unitIdx, UnitSuffixs.Length - 1);
float baseNum = Mathf.Pow(10, unitIdx * 3);
string numToShow = Mathf.Ceil(value / baseNum).ToString();
string numToShowString = string.Empty;
int j = 0;
for (int i = numToShow.Length - 1; i >= 0; i--)
{
j++;
numToShowString = numToShow[i] + numToShowString;
if (i != 0 && j % 3 == 0)
{
numToShowString = "," + numToShowString;
}
}
return numToShowString + UnitSuffixs[unitIdx];
}
}
}
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using System;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
public static class Havva
{
static Havva()
{
JsonConvert.DefaultSettings = () => { return DefaultUseJsonSettings; };
}
private static JsonSerializerSettings DefaultUseJsonSettings = new JsonSerializerSettings
{
Formatting = Formatting.None,
DateFormatHandling = DateFormatHandling.MicrosoftDateFormat,
DateFormatString = "yyyy/MM/dd hh:mm:ss",
};
public static string ToJson(object obj)
{
return JsonConvert.SerializeObject(obj, DefaultUseJsonSettings);
}
public static T ToObject<T>(string json)
{
return JsonConvert.DeserializeObject<T>(json);
}
}
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@@ -0,0 +1,99 @@
using System;
using DG.Tweening;
using UnityEngine;
using System.Collections;
namespace BingoBrain.Core
{
public static class Jsvva
{
public static float NormalTimeScale = 1;
public static void SetTimeScale(float timeScale)
{
Time.timeScale = timeScale;
AppDispatcher.Instance.Dispatch(CsjInfoC.TimeScale_Change, timeScale);
}
public static float GetTimeScale()
{
return Time.timeScale;
}
public static float GetDeltaTime(bool isUnscale)
{
if (isUnscale)
{
return Time.unscaledDeltaTime;
}
else
{
return Time.deltaTime;
}
}
public static Tweener SetUnscaledTime(Tweener tweener)
{
tweener.SetUpdate(true);
return tweener;
}
public static Animator SetUnscaledTime(Animator animator)
{
animator.updateMode = AnimatorUpdateMode.UnscaledTime;
return animator;
}
public static void SetParticleUnscaledTime(GameObject gameObject)
{
gameObject.AddComponent<Lucsah>();
}
public static IEnumerator PlayAnimation(Animation animation, string clipName, Action onComplete,
bool isUnscaleTime)
{
if (!isUnscaleTime)
{
var currState = animation[clipName];
var isPlaying = true;
var progressTime = 0f;
var timeAtLastFrame = 0f;
var timeAtCurrentFrame = 0f;
var deltaTime = 0f;
animation.Play(clipName);
timeAtLastFrame = Time.realtimeSinceStartup;
while (isPlaying)
{
timeAtCurrentFrame = Time.realtimeSinceStartup;
deltaTime = timeAtCurrentFrame - timeAtLastFrame;
timeAtLastFrame = timeAtCurrentFrame;
progressTime += deltaTime;
currState.normalizedTime = progressTime / currState.length;
animation.Sample();
if (progressTime >= currState.length)
{
if (currState.wrapMode != WrapMode.Loop)
{
isPlaying = false;
}
else
{
progressTime = 0.0f;
}
}
yield return new WaitForEndOfFrame();
}
yield return null;
onComplete?.Invoke();
}
else
{
animation.Play(clipName);
}
}
}
}
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@@ -0,0 +1,148 @@
namespace BingoBrain.Core
{
public static class TimerHelper
{
private static string name = "TimerHelper";
#region Time
private static YFsa _sYFsa;
private static Psvsa _psvsa;
private static UFdsa _sUFdsa;
public static YFsa mEasy
{
get
{
if (_sYFsa == null)
{
_sYFsa = TimerI.Instance.CreateSimpleTimer(name, TimerTimeType.Time);
}
return _sYFsa;
}
}
public static Psvsa General
{
get
{
if (_psvsa == null)
{
_psvsa = TimerI.Instance.CreateTimer(name, TimerTimeType.Time);
}
return _psvsa;
}
}
public static UFdsa mNormal
{
get
{
if (_sUFdsa == null)
{
_sUFdsa = TimerI.Instance.CreateHeavyTimer(name, TimerTimeType.Time);
}
return _sUFdsa;
}
}
#endregion
#region UnscaledTime
private static YFsa _sUnscaledYFsa;
private static Psvsa _unscaledPsvsa;
private static UFdsa _sUnscaledUFdsa;
public static YFsa mUnscaleEasy
{
get
{
if (_sUnscaledYFsa == null)
{
_sUnscaledYFsa = TimerI.Instance.CreateSimpleTimer(name, TimerTimeType.UnscaledTime);
}
return _sUnscaledYFsa;
}
}
public static Psvsa UnscaleGeneral
{
get
{
if (_unscaledPsvsa == null)
{
_unscaledPsvsa = TimerI.Instance.CreateTimer(name, TimerTimeType.UnscaledTime);
}
return _unscaledPsvsa;
}
}
public static UFdsa mUnscaleNormal
{
get
{
if (_sUnscaledUFdsa == null)
{
_sUnscaledUFdsa = TimerI.Instance.CreateHeavyTimer(name, TimerTimeType.UnscaledTime);
}
return _sUnscaledUFdsa;
}
}
#endregion
#region RealtimeSinceStartup
private static YFsa _sRealYFsa;
private static Psvsa _realPsvsa;
private static UFdsa _sRealUFdsa;
public static YFsa mRealEasy
{
get
{
if (_sRealYFsa == null)
{
_sRealYFsa = TimerI.Instance.CreateSimpleTimer(name, TimerTimeType.RealtimeSinceStartup);
}
return _sRealYFsa;
}
}
public static Psvsa RealGeneral
{
get
{
if (_realPsvsa == null)
{
_realPsvsa = TimerI.Instance.CreateTimer(name, TimerTimeType.RealtimeSinceStartup);
}
return _realPsvsa;
}
}
public static UFdsa mRealNormal
{
get
{
if (_sRealUFdsa == null)
{
_sRealUFdsa = TimerI.Instance.CreateHeavyTimer(name, TimerTimeType.RealtimeSinceStartup);
}
return _sRealUFdsa;
}
}
#endregion
}
}
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@@ -0,0 +1,247 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BingoBrain.Core
{
public class Psvsagh
{
private Psvsa _psvsa;
public int repeatCount;
public float interval;
private Action<Psvsagh> onCallBack;
public object[] args;
public float time;
public bool isActive = true;
public bool isFrameUpdate = false;
public Psvsagh(Psvsa psvsa, float interval, Action<Psvsagh> onCallBack, params object[] args)
{
this._psvsa = psvsa;
repeatCount = 1;
this.interval = interval;
this.onCallBack = onCallBack;
this.args = args;
time = psvsa.GetTriggerTime(interval);
}
public Psvsagh(Psvsa psvsa, int repeatCount, float interval, Action<Psvsagh> onCallBack,
params object[] args)
{
this._psvsa = psvsa;
this.repeatCount = repeatCount;
this.interval = interval;
this.onCallBack = onCallBack;
this.args = args;
time = psvsa.GetTriggerTime(interval);
}
public Psvsagh(Psvsa psvsa, Action<Psvsagh> onCallBack, params object[] args)
{
this._psvsa = psvsa;
this.onCallBack = onCallBack;
this.args = args;
}
public void SetActive(bool isActive)
{
if (this.isActive == isActive) return;
this.isActive = isActive;
if (!isFrameUpdate)
{
if (this.isActive)
{
time = _psvsa.GetTriggerTime(interval);
}
}
}
public void CallFunc()
{
onCallBack?.Invoke(this);
}
public void Kill(bool needComplete = false)
{
if (needComplete)
{
CallFunc();
}
Dispose();
}
public void Dispose()
{
_psvsa.RemoveTimer(this);
}
public static implicit operator bool(Psvsagh psvsagh)
{
return null != psvsagh;
}
}
public class Psvsa : MonoBehaviour
{
public const int INFINITE_LOOP = -1;
private List<Psvsagh> timerTaskList = new();
private List<Psvsagh> timerTaskTriggers = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
this.timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (timerTaskList.Count > 0)
{
timerTaskTriggers.Clear();
foreach (var timerTask in timerTaskList.Where(timerTask => timerTask.isActive))
{
if (timerTask.isFrameUpdate)
{
timerTaskTriggers.Add(timerTask);
}
else
{
if (timerTask.time <= GetTime())
{
timerTaskTriggers.Add(timerTask);
}
}
}
foreach (var triggerTimerTask in timerTaskTriggers)
{
if (triggerTimerTask.repeatCount != INFINITE_LOOP)
{
triggerTimerTask.repeatCount--;
}
if (triggerTimerTask.repeatCount == 0)
{
timerTaskList.Remove(triggerTimerTask);
}
else
{
if (!triggerTimerTask.isFrameUpdate)
{
triggerTimerTask.time = GetTriggerTime(triggerTimerTask.interval);
}
}
triggerTimerTask.CallFunc();
}
}
}
public Psvsagh AddTimer(float interval, Action<Psvsagh> onCallBack, params object[] args)
{
var timeTask = new Psvsagh(this, interval, onCallBack, args);
AddTimer(timeTask);
return timeTask;
}
public Psvsagh AddRepeatTimer(int repeatCount, float interval, Action<Psvsagh> onCallBack,
params object[] args)
{
var timeTask = new Psvsagh(this, repeatCount, interval, onCallBack, args);
AddTimer(timeTask);
return timeTask;
}
public Psvsagh AddLoopTimer(float interval, Action<Psvsagh> onCallBack, params object[] args)
{
var timeTask = new Psvsagh(this, INFINITE_LOOP, interval, onCallBack, args);
AddTimer(timeTask);
return timeTask;
}
public Psvsagh AddFrameUpdateTimer(Action<Psvsagh> onCallBack, params object[] args)
{
var timeTask = new Psvsagh(this, onCallBack, args)
{
repeatCount = INFINITE_LOOP,
isFrameUpdate = true
};
AddTimer(timeTask);
return timeTask;
}
public void AddTimer(Psvsagh psvsagh)
{
if (null != psvsagh)
{
if (!psvsagh.isFrameUpdate)
{
if (psvsagh.interval <= 0)
{
psvsagh.CallFunc();
return;
}
}
timerTaskList.Add(psvsagh);
}
}
public void RemoveTimer(Psvsagh psvsagh)
{
if (psvsagh == null) return;
if (timerTaskList == null) return;
if (timerTaskList.Count == 0) return;
if (timerTaskList.Contains(psvsagh))
{
timerTaskList.Remove(psvsagh);
}
}
public void ClearAll()
{
timerTaskList.Clear();
timerTaskTriggers.Clear();
}
public void Destroy()
{
Destroy(this);
}
public float GetTriggerTime(float interval)
{
return GetTime() + interval;
}
private void OnDestroy()
{
ClearAll();
timerTaskList = null;
timerTaskTriggers = null;
}
}
}
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@@ -0,0 +1,378 @@
using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public class UFdsa : MonoBehaviour
{
private class TimerTask
{
private UFdsa _mUFdsa;
private string name;
private TimerMode mode;
private float startTime;
private float duration;
private bool isBreak = false;
private float breakStart;
private float breakDuration = 0;
private Action timerEvent;
private Action<object[]> timerArgsEvent;
private object[] args = null;
public float TimeLeft => Mathf.Max(0f, duration - (_mUFdsa.GetTime() - startTime) + breakDuration);
public TimerTask(UFdsa uFdsa, string name, TimerMode mode, float startTime, float duration,
Action handler)
{
this._mUFdsa = uFdsa;
this.name = name;
this.mode = mode;
this.startTime = startTime;
this.duration = duration;
timerEvent = handler;
}
public TimerTask(UFdsa uFdsa, string name, TimerMode mode, float startTime, float duration,
Action<object[]> handler, params object[] args)
{
this._mUFdsa = uFdsa;
this.name = name;
this.mode = mode;
this.startTime = startTime;
this.duration = duration;
timerArgsEvent = handler;
this.args = args;
}
public void Run()
{
if (isBreak)
{
return;
}
if (TimeLeft > 0f)
{
return;
}
if (mode == TimerMode.Normal)
{
_mUFdsa.RemoveTimer(name);
}
else
{
startTime = _mUFdsa.GetTime();
breakDuration = 0;
}
timerEvent?.Invoke();
timerArgsEvent?.Invoke(args);
}
public void Break()
{
if (isBreak)
{
return;
}
isBreak = true;
breakStart = _mUFdsa.GetTime();
}
public void Resume()
{
if (!isBreak)
{
return;
}
breakDuration += (_mUFdsa.GetTime() - breakStart);
isBreak = false;
}
public static implicit operator bool(TimerTask timerTask)
{
return null != timerTask;
}
}
private enum TimerMode
{
Normal,
Repeat,
}
private Dictionary<string, TimerTask> addTimerList = new();
private Dictionary<string, TimerTask> timerList = new();
private List<string> destroyTimerList = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (destroyTimerList.Count > 0)
{
foreach (var i in destroyTimerList)
{
timerList.Remove(i);
}
destroyTimerList.Clear();
}
if (addTimerList.Count > 0)
{
foreach (var i in addTimerList.Where(i => i.Value != null))
{
timerList[i.Key] = i.Value;
}
addTimerList.Clear();
}
if (timerList.Count > 0)
{
foreach (var timer in timerList.Values)
{
if (timer == null)
{
return;
}
timer.Run();
}
}
}
public bool AddTimer(string key, float duration, Action handler)
{
return InternalAddTimer(key, TimerMode.Normal, duration, handler);
}
public bool AddTimer(string key, float duration, Action<object[]> handler, params object[] args)
{
return InternalAddTimer(key, TimerMode.Normal, duration, handler, args);
}
public bool AddRepeatTimer(string key, float duration, Action handler)
{
return InternalAddTimer(key, TimerMode.Repeat, duration, handler);
}
public bool AddRepeatTimer(string key, float duration, Action<object[]> handler, params object[] args)
{
return InternalAddTimer(key, TimerMode.Repeat, duration, handler, args);
}
private bool InternalAddTimer(string key, TimerMode mode, float duration, Action handler)
{
if (string.IsNullOrEmpty(key))
{
return false;
}
if (duration <= 0.0f)
{
if (mode == TimerMode.Normal)
{
handler();
}
else
{
Debug.LogError("[HeavyTimer]Add Repeat Timer Error: Time is Not Greater Than Zero");
}
return false;
}
var timer = new TimerTask(this, key, mode, GetTime(), duration, handler);
addTimerList[key] = timer;
return true;
}
private bool InternalAddTimer(string key, TimerMode mode, float duration, Action<object[]> handler,
params object[] args)
{
if (string.IsNullOrEmpty(key))
{
return false;
}
if (duration <= 0.0f)
{
if (mode == TimerMode.Normal)
{
handler(args);
}
else
{
Debug.LogError("[HeavyTimer]Add Repeat Timer Error: Time is Not Greater Than Zero");
}
return false;
}
var timer = new TimerTask(this, key, mode, GetTime(), duration, handler, args);
addTimerList[key] = timer;
return true;
}
public void BreakTimerWithPrefix(string prefix)
{
if (timerList is { Count: > 0 })
{
var arr = new string[timerList.Count];
timerList.Keys.CopyTo(arr, 0);
foreach (var t in arr)
{
if (t.StartsWith(prefix))
{
BreakTimer(t);
}
}
}
}
public void BreakTimer(string key)
{
if (!timerList.ContainsKey(key))
{
return;
}
var timer = timerList[key];
timer.Break();
}
public void ResumeTimerWithPrefix(string prefix)
{
if (timerList is { Count: > 0 })
{
var arr = new string[timerList.Count];
timerList.Keys.CopyTo(arr, 0);
foreach (var t in arr)
{
if (t.StartsWith(prefix))
{
ResumeTimer(t);
}
}
}
}
public void ResumeTimer(string key)
{
if (!timerList.ContainsKey(key))
{
return;
}
var timer = timerList[key];
timer.Resume();
}
public void ClearTimerWithPrefix(string prefix)
{
if (timerList is { Count: > 0 })
{
foreach (var timerKey in timerList.Keys.Where(timerKey => timerKey.StartsWith(prefix)))
{
RemoveTimer(timerKey);
}
}
}
public bool RemoveTimer(string key)
{
if (!timerList.ContainsKey(key))
{
return false;
}
if (!destroyTimerList.Contains(key))
{
destroyTimerList.Add(key);
}
return true;
}
public bool IsRunning(string key)
{
return timerList.ContainsKey(key);
}
public float GetTimerLeft(string key)
{
if (!timerList.ContainsKey(key))
{
return 0.0f;
}
var timer = timerList[key];
return timer.TimeLeft;
}
public float GetTimerLeftWithPrefix(string prefix)
{
if (timerList is { Count: > 0 })
{
var arr = new string[timerList.Count];
timerList.Keys.CopyTo(arr, 0);
return (from t in arr where t.StartsWith(prefix) select GetTimerLeft(t)).FirstOrDefault();
}
return 0.0f;
}
public void ClearAll()
{
addTimerList.Clear();
timerList.Clear();
destroyTimerList.Clear();
}
public void Destroy()
{
Destroy(this);
}
private void OnDestroy()
{
ClearAll();
addTimerList = null;
timerList = null;
destroyTimerList = null;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fefb9ed2ef0fffd409b6ea3e113cb153
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,94 @@
using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public class YFsa : MonoBehaviour
{
private Dictionary<Action, float> mIntervalDic = new();
private List<Action> triggers = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
this.timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (mIntervalDic.Count > 0)
{
triggers.Clear();
foreach (var keyValue in mIntervalDic.Where(keyValue => keyValue.Value <= GetTime()))
{
triggers.Add(keyValue.Key);
}
foreach (var func in triggers)
{
mIntervalDic.Remove(func);
func();
}
}
}
public void AddTimer(float interval, Action func)
{
if (null != func)
{
if (interval <= 0)
{
func();
return;
}
mIntervalDic[func] = GetTime() + interval;
}
}
public void RemoveTimer(Action func)
{
if (null != func)
{
if (mIntervalDic.ContainsKey(func))
{
mIntervalDic.Remove(func);
}
}
}
public void ClearAll()
{
mIntervalDic.Clear();
triggers.Clear();
}
public void Destroy()
{
Destroy(this);
}
private void OnDestroy()
{
ClearAll();
mIntervalDic = null;
triggers = null;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,193 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace BingoBrain.Core
{
public class TriggerBingo : EventTrigger
{
public VoidDataDelegate onClickDown;
public VoidDataDelegate onClickUp;
public VoidDataDelegate onClick;
public VoidDataDelegate onInitializePotentialDrag;
public VoidDataDelegate onBeginDrag;
public VoidDataDelegate onDrag;
public VoidDataDelegate onEndDrag;
public VoidDataDelegate onDrop;
public VoidDataDelegate onPointerEnter;
public VoidDataDelegate onPointerExit;
public VoidDataDelegate onScroll;
public VoidBaseDataDelegate onSubmit;
public VoidBaseDataDelegate onSelect;
public VoidBaseDataDelegate onDeselect;
public VoidBaseDataDelegate onUpdateSelect;
[HideInInspector]
public BoxCollider2D boxCollider2D;
[HideInInspector]
public BoxCollider boxCollider;
public static TriggerBingo Get(GameObject go)
{
TriggerBingo listener = go.GetComponent<TriggerBingo>();
if (listener == null)
listener = go.AddComponent<TriggerBingo>();
return listener;
}
public static TriggerBingo Get(Component component)
{
return Get(component.gameObject);
}
public static TriggerBingo GetForm2D(GameObject go, bool isAutoCreateCollider = true)
{
if (isAutoCreateCollider)
{
if (!go.GetComponent<BoxCollider2D>())
{
go.AddComponent<BoxCollider2D>();
}
}
return Get(go);
}
public static TriggerBingo GetForm2D(Component component, bool isAutoCreateCollider = true)
{
return GetForm2D(component.gameObject, isAutoCreateCollider);
}
public static TriggerBingo GetForm3D(GameObject go, bool isAutoCreateCollider = true)
{
if (isAutoCreateCollider)
{
if (!go.GetComponent<BoxCollider>())
{
go.AddComponent<BoxCollider>();
}
}
return Get(go);
}
public static TriggerBingo GetForm3D(Component component, bool isAutoCreateCollider = true)
{
return GetForm3D(component.gameObject, isAutoCreateCollider);
}
public BoxCollider2D GetBoxCollider2D()
{
if (!boxCollider2D)
{
boxCollider2D = gameObject.AddComponent<BoxCollider2D>();
}
return boxCollider2D;
}
public BoxCollider GetBoxCollider()
{
if (!boxCollider)
{
boxCollider = gameObject.AddComponent<BoxCollider>();
}
return boxCollider;
}
public override void OnPointerEnter(PointerEventData data)
{
if (onPointerEnter != null) onPointerEnter(data);
}
public override void OnPointerExit(PointerEventData data)
{
if (onPointerExit != null) onPointerExit(data);
}
public override void OnPointerDown(PointerEventData data)
{
if (onClickDown != null) onClickDown(data);
}
public override void OnPointerUp(PointerEventData data)
{
if (onClickUp != null) onClickUp(data);
}
public override void OnPointerClick(PointerEventData data)
{
if (onClick != null) onClick(data);
}
public override void OnInitializePotentialDrag(PointerEventData data)
{
if (onInitializePotentialDrag != null) onInitializePotentialDrag(data);
}
public override void OnBeginDrag(PointerEventData data)
{
if (onBeginDrag != null) onBeginDrag(data);
}
public override void OnDrag(PointerEventData data)
{
if (onDrag != null) onDrag(data);
}
public override void OnEndDrag(PointerEventData data)
{
if (onEndDrag != null) onEndDrag(data);
}
public override void OnDrop(PointerEventData data)
{
if (onDrop != null) onDrop(data);
}
public override void OnScroll(PointerEventData data)
{
if (onScroll != null) onScroll(data);
}
public override void OnSubmit(BaseEventData data)
{
if (onSubmit != null) onSubmit(data);
}
public override void OnSelect(BaseEventData data)
{
if (onSelect != null) onSelect(data);
}
public override void OnDeselect(BaseEventData data)
{
if (onDeselect != null) onDeselect(data);
}
public override void OnUpdateSelected(BaseEventData data)
{
if (onUpdateSelect != null) onUpdateSelect(data);
}
public void ClearAllEvent()
{
onClickDown = null;
onClickUp = null;
onClick = null;
onInitializePotentialDrag = null;
onBeginDrag = null;
onDrag = null;
onEndDrag = null;
onDrop = null;
onPointerEnter = null;
onPointerExit = null;
onScroll = null;
onSubmit = null;
onSelect = null;
onDeselect = null;
onUpdateSelect = null;
}
private void OnDestroy()
{
ClearAllEvent();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8c722565edbc4b099b3612f04751fab5
timeCreated: 1699945930