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using BingoBrain.Core;
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namespace BingoBrain
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{
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public class ReadyBingoyUI : BaseUI
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{
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private ReadyBingoyUICtrl ctrl;
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private ReadyBingoyModel model;
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private FGUI.ABigImg.com_loading_bg ui;
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public ReadyBingoyUI(ReadyBingoyUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ReadyBingoyUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ABigImg";
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uiInfo.assetName = "com_loading_bg";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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ui?.FadeOut();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ABigImg.com_loading_bg;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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private void InitView()
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{
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}
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}
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}
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