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namespace BingoBrain
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{
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using DG.Tweening;
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using BingoBrain.Core;
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using UnityEngine;
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using FairyGUI;
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public class CheckReadyUI : BaseUI
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{
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private CheckReadyUICtrl ctrl;
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private CheckReadyModel model;
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private FGUI.JNetIdle.com_Netidle ui;
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public CheckReadyUI(CheckReadyUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.CheckReadyUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "JNetIdle";
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uiInfo.assetName = "com_Netidle";
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uiInfo.layerType = UILayerType.Tips;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.JNetIdle.com_Netidle;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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ui.alpha = 0;
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DOTween.To(() => ui.alpha, x => ui.alpha = x, 1, 0.3f);
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}
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#endregion
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private void InitView()
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{
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// EyesHarmony.GetPicture("Atlas.Game", "ic_launcher",
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// tx => { ui.com_net_loading.loader_gameicon.texture = tx; });
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//ui.com_net_loading.loader_gameicon.texture = new NTexture(Resources.Load<Sprite>("AssetHotFix/Atlas/Game/ic_launcher"));
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}
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}
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}
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