This commit is contained in:
2026-07-15 16:19:07 +08:00
parent 64bad7c077
commit 544f4b2d01
7963 changed files with 447731 additions and 972637 deletions
Vendored
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# ---> AL
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# Local History for Visual Studio Code
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ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json /.vs/Crazy screws/FileContentIndex/*.vsidx
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BIN
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-106
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@@ -1,106 +0,0 @@
using BingoBrain.Core;
using UnityEngine;
using BingoBrain.Asset;
using BingoBrain.HotFix;
using Unity.VisualScripting;
using DontConfuse;
using FairyGUI;
using DG.Tweening;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BingoBrain
{
public class BingoScene : BaseScene
{
public override int SceneIdx => 0;
protected override void OnEnter()
{
}
protected override void OnLeave()
{
}
protected override void OnSwhSceCompl(object param = null)
{
#if UNITY_EDITOR||BingoBrainRelease
GameObject.Find("IngameDebugConsole").SetActive(false);
#endif
StartUpAppProcess();
}
private void StartUpAppProcess()
{
Debug.Log("[ BingoBrain ] [ MainScene ] Start Up App Process");
// 初始化资源
OnPermanentAssetsInitComplete();
}
private void OnPermanentAssetsInitComplete(object param = null)
{
CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
// #if !UNITY_EDITOR && UNITY_ANDROID
MaxADKit.Init();
Debug.Log("init");
// #endif
OnInitAsset();
AppDispatcher.Instance.AddListener(CsjInfoC.UI_LoadingInitAsset, OnInitAsset);
}
private void OnLoginSucceed(object param = null)
{
CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
}
private void OnInitAsset(object param = null)
{
AppDispatcher.Instance.Dispatch(CsjInfoC.AppManagerRegister);
AppDispatcher.Instance.Dispatch(CsjInfoC.InitUIMgr);
AppDispatcher.Instance.AddListener(CsjInfoC.LoginInit, OnLoadingComplete);
// PreferencesMgr.Instance.InitPreferences();
// NetworkDispatcher.Instance.Dispatch(ExternalInfo.GetConfig);//quxiaozhushi
// NetworkDispatcher.Instance.AddListener(NetworkMsg.Start, ShowScene);//quxiaozhushi
}
private void OnLoadingComplete(object param = null)
{
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
DOVirtual.DelayedCall(0.1f, () =>
{
Audio.Instance.InitDefaultButtonClickSound(DoConst.UIButtonDefault);
ModuleBoardk.Instance.AllModuleGameStart();
ShowScene();
SaveingPotHelper.CheckSaveingPot();
SaveingPotHelper.TestingClearTime();
// HideLoadingUI();
if (true)
{
}
});
SaveingPotHelper.ResetHistory();
}
private bool isopen = false;
private void ShowScene(object a = null)
{
if (isopen) return;
UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open);
GameHelper.PostFunnelLogin("enterButtonShow");
isopen = true;
LoginSystem_sdk.Instance.RequestLogin();
}
public override void Dispose()
{
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 38b9d3f583934cfea10b894f1852bac4
timeCreated: 1695375178
@@ -1,43 +0,0 @@
using BingoBrain.Asset;
using UnityEngine;
[CreateAssetMenu(menuName = "Create MyScriptableObject/AnimationCurveData")]
public sealed class AnimationCurveData : ScriptableObject
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("Test/CreateScriptableObject/AnimationCurveData")]
#endif
public static void CreateScriptableObject()
{
#if UNITY_EDITOR
AnimationCurveData asset = ScriptableObject.CreateInstance<AnimationCurveData>();
UnityEditor.AssetDatabase.CreateAsset(asset,
"Assets/BingoBase/Data/ScriptableObjectData/AnimationCurveData.asset");
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.EditorUtility.FocusProjectWindow();
UnityEditor.Selection.activeObject = asset;
#endif
}
private static AnimationCurveData instance;
public static AnimationCurveData Instance
{
get
{
if (instance == null)
{
instance = BetKit.Instance.LoadAsset<AnimationCurveData>("Data.ScriptableObjectData",
"AnimationCurveData");
}
return instance;
}
}
[Header("广告转盘的动画曲线")] public AnimationCurve LuckySpinAniCurve;
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b8822b1bfe1243938317e40780618207
timeCreated: 1671086322
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externalObjects: {}
userData:
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_102
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_102
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_close
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_close
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_green_vid
{
/// <summary>
/// 0:video
/// </summary>
public int _Button_video = 0;
/// <summary>
/// 1:free
/// </summary>
public int _Button_free = 1;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: a32e3f578277b0c44a5dbe99538ce93f
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_green_vid
{
/// <summary>
/// 0:video
/// </summary>
public const int Button_video = 0;
/// <summary>
/// 1:free
/// </summary>
public const int Button_free = 1;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: e29d90d8a8cca8949a90e6c9a152cee6
MonoImporter:
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userData:
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_h5
{
/// <summary>
/// 0:none
/// </summary>
public int _Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public int _Select_select = 1;
}
}
@@ -1,11 +0,0 @@
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_h5
{
/// <summary>
/// 0:none
/// </summary>
public const int Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public const int Select_select = 1;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fdd3ce52937ca5243b4c65474e49e6a9
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_main
{
/// <summary>
/// 0:none
/// </summary>
public int _Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public int _Select_select = 1;
}
}
@@ -1,11 +0,0 @@
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_main
{
/// <summary>
/// 0:none
/// </summary>
public const int Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public const int Select_select = 1;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_red
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_red
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 46200fc59fcc59849b47f74db1ac7183
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_settings
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_settings
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b349d757c1fc99f4297f296d2bd4517d
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_todo
{
/// <summary>
/// 0:none
/// </summary>
public int _Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public int _Select_select = 1;
}
}
@@ -1,11 +0,0 @@
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guid: 9eb02bca2c67fd64abb3c7087ff867db
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@@ -1,19 +0,0 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ACommon
{
public partial class btn_todo
{
/// <summary>
/// 0:none
/// </summary>
public const int Select_none = 0;
/// <summary>
/// 1:select
/// </summary>
public const int Select_select = 1;
}
}

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