h5sdk提交

This commit is contained in:
2026-07-06 16:31:08 +08:00
parent 761e670f01
commit 3c0298f19f
1183 changed files with 107360 additions and 42666 deletions
+69 -39
View File
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Castle.Core.Internal;
using Newtonsoft.Json;
using UnityEngine;
namespace BingoBrain
@@ -16,11 +17,19 @@ namespace BingoBrain
{
string jsonstr = File.ReadAllText(jsonFilePath);
saveobject = JsonConvert.DeserializeObject<Saveobject>(jsonstr);
Debug.Log("saveobject.uid" + saveobject.uid);
Debug.Log("login.uid" + GameHelper.GetLoginModel().uid);
if (saveobject.uid != GameHelper.GetLoginModel().uid && GameHelper.GetLoginModel().uid != 0)
{
saveobject = new Saveobject();
saveobject.uid = GameHelper.GetLoginModel().uid;
}
return saveobject;
}
else
{
saveobject = new Saveobject();
saveobject.uid = GameHelper.GetLoginModel().uid;
return saveobject;
}
}
@@ -32,9 +41,10 @@ namespace BingoBrain
public static void saveDataFunc()
{
if (saveobject == null) return;
string save = JsonConvert.SerializeObject(saveobject);
if (save.IsNullOrEmpty()) return;
if (save == null || save == "") return;
if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
File.WriteAllText(jsonFilePath, save);
@@ -110,66 +120,86 @@ namespace BingoBrain
{
public long uid;
public bool is_get_battlepass = false;
public List<int> battle_pass_freelist = new List<int>();
public List<int> battle_pass_paylist = new List<int>();
public int _goldtime0;
public int _goldtime1;
public int _goldtime2;
public int _goldtime3;
public int _goldtime4;
public bool have_slot;
public int battle_pass_time;
// public int _goldtime0;
// public int _goldtime1;
// public int _goldtime2;
// public int _goldtime3;
// public int _goldtime4;
// public bool have_slot;
// public int battle_pass_time;
public List<int> pass_task_record = new List<int>();
public List<int> time_task_record = new List<int>();
public int login_day;
public int login_hour;
public int cash_people;
public float cash_people_1;
public float cash_people_2;
// public int cash_people;
// public float cash_people_1;
// public float cash_people_2;
public bool is_get_packreward;
// public bool is_get_packreward;
public bool is_get_removead;
public bool is_autopack_show;
public int is_autopack_show_day;
// public bool is_autopack_show;
// public int is_autopack_show_day;
public long start_time;
public int clear_number;
// public long start_time;
// public int clear_number;
/// <summary>
/// 每一局使用道具数量([0]:out [1]:back [2]:refresh
/// </summary>
public int[] usePropsNum = new int[3];
/// <summary>
/// 卡牌层数
/// </summary>
public int card_layer;
/// <summary>
/// 卡牌总数量
/// </summary>
public int all_card_numbers;
// /// <summary>
// /// 每一局使用道具数量([0]:out [1]:back [2]:refresh
// /// </summary>
// public int[] usePropsNum = new int[3];
// /// <summary>
// /// 卡牌层数
// /// </summary>
// public int card_layer;
// /// <summary>
// /// 卡牌总数量
// /// </summary>
// public int all_card_numbers;
public int this_time_cardtype;
// public int this_time_cardtype;
public int look_ad_numbers;
public int look_ad_time;
public int[] dark_Dayref;
public int[] _goldtime;
// public int look_ad_time;
public List<int> dark_Dayref;
// public int[] _goldtime;
// public MaxPayClass max_pay_object;
public List<SaveingPotClass> saveingpot_history = new List<SaveingPotClass>();
public float saveingpot_cash;
public float last_saveingpot_cash;
public long failed_pack_time;
public int three_gift_got_index = 1;
public long last_got_three_gift_time = 0;
public bool is_get_ThreeDaysGift;
// public long failed_pack_time;
// public int three_gift_got_index = 1;
// public long last_got_three_gift_time = 0;
// public bool is_get_ThreeDaysGift;
//tixian
public int ExchangeProcessMode = -1;
public int CHProcessMode = -1;
public int chout_lv;
public int ch_people;
public float ch_people_1;
public float ch_people_2;
public int _watch_ad_cd;
public float saveingpot_ch;
public float last_saveingpot_ch;
public int ExchangeModeToggle = 1;
public int PettyState;
public string PettyAccount;
public string PettyFirstName;
public string PettyLastName;
public int PettyAmount;
public string PettyOrderID;
public string PettyDateTime;
public int PettyDataLimit;
}
}