提交h5修改

This commit is contained in:
edy
2026-07-10 11:30:12 +08:00
parent 11c764340e
commit 1559809a1f
7 changed files with 24061 additions and 24439 deletions
File diff suppressed because it is too large Load Diff
+1 -6
View File
@@ -14,23 +14,18 @@ NS_ASSUME_NONNULL_BEGIN
-(void)initView; -(void)initView;
-(void)showWebview:(NSString*)url; -(void)showWebview:(NSString*)url;
-(void)showDarkWebview:(int)type; -(void)showDarkWebview:(int)type;
-(void)hideWebview;
-(void)showView:(BOOL)show; -(void)showView:(BOOL)show;
-(void)setIconProgress:(float)value; -(void)setIconProgress:(float)value;
-(void)setViewPadding:(CGRect)rect; -(void)setViewPadding:(CGRect)rect;
-(void)SetDarkThough:(BOOL)though; -(void)SetDarkThough:(BOOL)though;
-(void)setViewBtn:(CGRect)rect; -(void)setViewBtn:(CGRect)rect;
-(void)setFullScreen;
-(void)addH5Field:(int)field1 field2:(int)field2 field3:(int)field3 field4:(int)field4 field5:(int)field5 field6:(char* )field6 field7:(char* )field7 dark_url:(char*)dark_url light_url:(char*)light_url field8:(BOOL)field8 web_through_probability:(char*)web_through_probability click_add_time:(char*)click_add_time ; -(void)addH5Field:(int)field1 field2:(int)field2 field3:(int)field3 field4:(int)field4 field5:(int)field5 field6:(char* )field6 field7:(char* )field7 dark_url:(char*)dark_url light_url:(char*)light_url field8:(BOOL)field8 web_through_probability:(char*)web_through_probability click_add_time:(char*)click_add_time ;
-(void)setClickView;
-(void)enableCT:(BOOL)flag;
-(void)showFlyBtn:(BOOL)flag; -(void)showFlyBtn:(BOOL)flag;
-(void)setInH5View:(BOOL)flag; -(void)setInH5View:(BOOL)flag;
-(void)upDataH5times:(char*)weblink times:(int)times is_dark:(BOOL)is_dark; -(void)upDataH5times:(char*)weblink times:(int)times is_dark:(BOOL)is_dark;
-(void)setFlyBtnTag:(BOOL)isShow; -(void)setFlyBtnTag:(BOOL)isShow;
-(void)setRewardBtnTag:(BOOL)isShow; -(void)setRewardBtnTag:(BOOL)isShow;
-(void)SetOffset:(int)offsety offset_y1:(int)offsety1; -(void)OpenWv;
@end @end
@interface H5View (WKNavigationDelegate) <WKNavigationDelegate> @interface H5View (WKNavigationDelegate) <WKNavigationDelegate>
@end @end
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,200 @@
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <QuartzCore/QuartzCore.h>
extern UIView *UnityGetGLView(void);
@interface UIApplication (UnityTouchHook)
- (void)ut_sendEvent:(UIEvent *)event;
@end
@implementation UIApplication (UnityTouchHook)
// ==========================================
// 【实装优化】:将 Ivar、Class 提取为静态全局变量,在 +load 中一次性缓存
static CFTimeInterval g_lastMovedTime = 0;
static Class g_touchClass = Nil;
static Ivar g_ivarView = NULL;
static Ivar g_ivarLocation = NULL;
static Ivar g_ivarPrevLocation = NULL;
// ==========================================
+ (void)load
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class cls = [UIApplication class];
Method original = class_getInstanceMethod(cls, @selector(sendEvent:));
Method swizzled = class_getInstanceMethod(cls, @selector(ut_sendEvent:));
if (original && swizzled) {
method_exchangeImplementations(original, swizzled);
}
// ==========================================
// 【实装优化】:在 +load 时集中初始化,彻底消灭每帧的 Runtime 检索开销
g_touchClass = [UITouch class];
g_ivarView = class_getInstanceVariable(g_touchClass, "_view");
g_ivarLocation = class_getInstanceVariable(g_touchClass, "_locationInWindow");
g_ivarPrevLocation = class_getInstanceVariable(g_touchClass, "_previousLocationInWindow");
// ==========================================
});
}
- (void)ut_sendEvent:(UIEvent *)event
{
// 1. 让系统和 WebView 先走正常响应
[self ut_sendEvent:event];
if (event.type != UIEventTypeTouches)
return;
UIView *unityView = UnityGetGLView();
if (!unityView)
return;
NSSet *touches = event.allTouches;
UITouch *touch = [touches anyObject];
if (!touch)
return;
// 2. 拦截所有来自 WebView 或非 UnityView 的点击
if (touch.view != unityView && ![touch.view isDescendantOfView:unityView]) {
UITouchPhase phase = touch.phase;
if (phase == UITouchPhaseMoved) {
CFTimeInterval currentTime = CACurrentMediaTime();
if (currentTime - g_lastMovedTime < 0.016) {
return;
}
g_lastMovedTime = currentTime;
}
// 【优化成果】:直接使用 self 获取 keyWindow
UIWindow *window = self.keyWindow;
if (!window && unityView.window) {
window = unityView.window;
}
// ==========================================
// 【实装优化】:window == nil 时提前返回,防止后续无意义计算与 KVC 崩溃风险
if (!window) {
return;
}
// ==========================================
// 【优化成果】:提取 locationInView 只计算一次
CGPoint pointInWindow = [touch locationInView:window];
CGPoint pointPrevWindow = [touch previousLocationInView:window];
CGPoint originalLocationStruct = pointInWindow;
CGPoint originalPrevLocationStruct = pointPrevWindow;
// 【优化成果】:砍掉 convertPoint:fromView: 的矩阵计算
CGPoint pointInUnity = pointInWindow;
CGRect unityFrame = unityView.frame;
if (unityFrame.origin.x != 0 || unityFrame.origin.y != 0) {
pointInUnity.x -= unityFrame.origin.x;
pointInUnity.y -= unityFrame.origin.y;
}
// 【优化安全加固】:保留最后一道防线,防御极端情况下的 NaN / Inf
if (isnan(pointInUnity.x) || isinf(pointInUnity.x)) pointInUnity.x = 0;
if (isnan(pointInUnity.y) || isinf(pointInUnity.y)) pointInUnity.y = 0;
// 【优化成果】:在栈上缓存一次 bounds 结构体
CGRect bounds = unityView.bounds;
CGFloat viewWidth = bounds.size.width <= 0 ? 375 : bounds.size.width;
CGFloat viewHeight = bounds.size.height <= 0 ? 812 : bounds.size.height;
// 【优化成果】:改用利于 CPU 分支预测的 if-else 约束范围
if (pointInUnity.x < 0) {
pointInUnity.x = 0;
} else if (pointInUnity.x > viewWidth) {
pointInUnity.x = viewWidth;
}
if (pointInUnity.y < 0) {
pointInUnity.y = 0;
} else if (pointInUnity.y > viewHeight) {
pointInUnity.y = viewHeight;
}
CGPoint finalInjectPoint = pointInUnity;
// 3. 备份原始值(后续无需重复获取 Ivar,直接使用静态全局变量)
UIView *originalView = touch.view;
NSValue *originalLocation = nil;
NSValue *originalPrevLocation = nil;
if (g_ivarLocation) {
originalLocation = [touch valueForKey:@"locationInWindow"];
}
if (g_ivarPrevLocation) {
originalPrevLocation = [touch valueForKey:@"previousLocationInWindow"];
}
// 4. 【强制临时修改】重写原生 touch
if (g_ivarView) {
object_setIvar(touch, g_ivarView, unityView);
} else {
[touch setValue:unityView forKey:@"view"];
}
if (g_ivarLocation) object_setIvar(touch, g_ivarLocation, [NSValue valueWithCGPoint:finalInjectPoint]);
// 计算 Moved 阶段的伪造历史坐标
if (phase == UITouchPhaseMoved && originalLocation && originalPrevLocation) {
CGPoint offset = CGPointMake(originalLocationStruct.x - originalPrevLocationStruct.x, originalLocationStruct.y - originalPrevLocationStruct.y);
CGPoint fakePrevPoint = CGPointMake(finalInjectPoint.x - offset.x, finalInjectPoint.y - offset.y);
if (isnan(fakePrevPoint.x) || isinf(fakePrevPoint.x)) fakePrevPoint.x = finalInjectPoint.x;
if (isnan(fakePrevPoint.y) || isinf(fakePrevPoint.y)) fakePrevPoint.y = finalInjectPoint.y;
if (fakePrevPoint.x < 0) {
fakePrevPoint.x = 0;
} else if (fakePrevPoint.x > viewWidth) {
fakePrevPoint.x = viewWidth;
}
if (fakePrevPoint.y < 0) {
fakePrevPoint.y = 0;
} else if (fakePrevPoint.y > viewHeight) {
fakePrevPoint.y = viewHeight;
}
if (g_ivarPrevLocation) object_setIvar(touch, g_ivarPrevLocation, [NSValue valueWithCGPoint:fakePrevPoint]);
} else {
if (g_ivarPrevLocation) object_setIvar(touch, g_ivarPrevLocation, [NSValue valueWithCGPoint:finalInjectPoint]);
}
[touch setValue:[NSValue valueWithCGPoint:finalInjectPoint] forKey:@"locationInWindow"];
// 5. 将清洗干净的事件丢给 UnityView 通道
switch (phase) {
case UITouchPhaseBegan: [unityView touchesBegan:touches withEvent:event]; break;
case UITouchPhaseMoved: [unityView touchesMoved:touches withEvent:event]; break;
case UITouchPhaseEnded: [unityView touchesEnded:touches withEvent:event]; break;
case UITouchPhaseCancelled: [unityView touchesCancelled:touches withEvent:event]; break;
default: break;
}
// 6. 立刻恢复现场
if (g_ivarView) {
object_setIvar(touch, g_ivarView, originalView);
} else {
[touch setValue:originalView forKey:@"view"];
}
if (g_ivarLocation && originalLocation) {
object_setIvar(touch, g_ivarLocation, originalLocation);
[touch setValue:originalLocation forKey:@"locationInWindow"];
}
if (g_ivarPrevLocation && originalPrevLocation) {
object_setIvar(touch, g_ivarPrevLocation, originalPrevLocation);
}
}
}
@end
@@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: d2a4dc0b221fa49fca5e51faef064233
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
iPhone: iOS
second:
enabled: 1
settings:
AddToEmbeddedBinaries: false
userData:
assetBundleName:
assetBundleVariant:
+6 -68
View File
@@ -5,67 +5,11 @@ extern "C" {
return [NSString stringWithUTF8String: input]; return [NSString stringWithUTF8String: input];
} }
// void OpenWebview(char* url) { void ShowH5View(bool flag){//显示明或暗网页
// [[CustomView shared] showWebview:stringFromChar(url)];
// }
// void CloseWebview(){
// [[CustomView shared] hideWebview];
// }
// void SetSize(float x, float y, float width, float height){
// [[CustomView shared] setWebviewSize:CGRectMake(x, y, width, height)];
// }
// void SetFullScreen(){
// [[CustomView shared] setFullScreen];
// }
// void SetTouchWebview(bool flag, bool force = false){
// [[CustomView shared] setTouchWebview:flag forceCT:force];
// }
// void ScrollWebview(float dx, float dy){
// CGPoint pt = CGPointMake(dx, dy);
// [[CustomView shared] scrollWebview:pt];
// }
// void SetPadding(float left, float top, float right, float bottom){
// [[CustomView shared] setWebviewPadding:CGRectMake(left, top, right, bottom)];
// }
// void SetCTEnable(bool flag){
// [[CustomView shared] enableCT:flag];
// }
void showGameA(bool flag){//显示游戏a
[NativeUIManager showMainMenu];
}
void ShowH5View(bool flag){//设置显隐
[[H5View shared] showView:flag]; [[H5View shared] showView:flag];
} }
void setInH5View(bool flag){//设置是否在h5界面
[[H5View shared] setInH5View:flag];
}
void OpenWebview(char* url) {//显示明网页
[[H5View shared] showWebview:stringFromChar(url)];
}
void showDarkWebview() {//显示暗网页
[[H5View shared] showDarkWebview:1];
}
void CloseWebview(){//隐藏
[[H5View shared] hideWebview];
}
void SetFullScreen(){
[[H5View shared] setFullScreen];
}
void addH5Field(int field1 ,int field2,int field3,int field4,int field5 ,char* field6 ,char* field7 ,char* dark_url,char* light_url, bool field8 , char* web_through_probability, char* click_add_time){ void addH5Field(int field1 ,int field2,int field3,int field4,int field5 ,char* field6 ,char* field7 ,char* dark_url,char* light_url, bool field8 , char* web_through_probability, char* click_add_time){
[[H5View shared] addH5Field:field1 field2:field2 field3:field3 field4:field4 field5:field5 field6:field6 field7:field7 dark_url:dark_url light_url:light_url field8:field8 web_through_probability:web_through_probability click_add_time:click_add_time]; [[H5View shared] addH5Field:field1 field2:field2 field3:field3 field4:field4 field5:field5 field6:field6 field7:field7 dark_url:dark_url light_url:light_url field8:field8 web_through_probability:web_through_probability click_add_time:click_add_time];
}
void upDataH5times(char* weblink ,int times, bool is_dark){
[[H5View shared] upDataH5times:weblink times:times is_dark:is_dark];
} }
void SetPadding(float left, float top, float right, float bottom){ void SetPadding(float left, float top, float right, float bottom){
[[H5View shared] setViewPadding:CGRectMake(left, top, right, bottom)]; [[H5View shared] setViewPadding:CGRectMake(left, top, right, bottom)];
@@ -76,18 +20,11 @@ void upDataH5times(char* weblink ,int times, bool is_dark){
void SetBtn(int left, int top, int right, int bottom){ void SetBtn(int left, int top, int right, int bottom){
[[H5View shared] setViewBtn:CGRectMake(left, top, right, bottom)]; [[H5View shared] setViewBtn:CGRectMake(left, top, right, bottom)];
} }
void SetCTEnable(bool flag){
[[H5View shared] enableCT:flag];
}
void SetIconProgress(float val){ void SetIconProgress(float val){
[[H5View shared] setIconProgress:val]; [[H5View shared] setIconProgress:val];
} }
void SetClickView(){
[[H5View shared] setClickView];
}
void ShowFlyBtn(bool show){ void ShowFlyBtn(bool show){
[[H5View shared] showFlyBtn:show]; [[H5View shared] showFlyBtn:show];
} }
@@ -97,8 +34,9 @@ void SetBtn(int left, int top, int right, int bottom){
void setRewardBtnTag (bool show) { void setRewardBtnTag (bool show) {
[[H5View shared] setRewardBtnTag: show]; [[H5View shared] setRewardBtnTag: show];
} }
void SetOffset (int offset_y, int offset_y1) { void OpenWv (bool show) {
[[H5View shared] SetOffset: offset_y offset_y1: offset_y1]; [[H5View shared] OpenWv];
} }
} }
-19
View File
@@ -40,26 +40,7 @@ namespace DontConfuse
return _instance; return _instance;
} }
} }
int time = 0;
void Update()
{
if (Time.time > time)
{
H5sendClass info = new H5sendClass() { link = "www.baidu.com", type = "h6" };
NetworkKit_sdk.PostWithHeader<object>("event/h5Impressions", info, (isSuccess, obj) =>
{
if (isSuccess)
{
Debug.Log("发送成功");
Debug.Log(JsonConvert.SerializeObject(obj));
}
});
time++;
}
}
private void Awake() private void Awake()
{ {
// 当场景加载时,如果 _instance 还没赋值,就由挂载在物体上的自己来赋值 // 当场景加载时,如果 _instance 还没赋值,就由挂载在物体上的自己来赋值