namespace BingoBrain.HotFix
{
    public static partial class BingoInfo
    {
        public static readonly uint GetReward = ++Cursor_BASE;

        public static readonly uint ProcessReward = ++Cursor_BASE;

        public static readonly uint Update101 = ++Cursor_BASE;

        public static readonly uint Update101Completed = ++Cursor_BASE;

        public static readonly uint Update102 = ++Cursor_BASE;

        public static readonly uint Update102Completed = ++Cursor_BASE;

        public static uint OpenGame = ++Cursor_BASE;

        public static uint EnterMain = ++Cursor_BASE;

        public static readonly uint MainTab = ++Cursor_BASE;

        public static uint UpdateTodoView = ++Cursor_BASE;

        public static uint UpdateHotFixMax = ++Cursor_BASE;

        public static uint UpdateHotFixProgress = ++Cursor_BASE;

        public static uint KeyCardSumChane = ++Cursor_BASE;

        public static uint CallSpeedChange = ++Cursor_BASE;

        public static uint SelectOneNum = ++Cursor_BASE;

        public static uint AddPause = ++Cursor_BASE;

        public static uint CheckBingo = ++Cursor_BASE;

        public static uint FinishOneCardBoard = ++Cursor_BASE;

        public static uint StartCallNum = ++Cursor_BASE;

        public static uint AddBallSum = ++Cursor_BASE;

        public static uint StartBingoGame = ++Cursor_BASE;

        public static uint ShowGameOver = ++Cursor_BASE;

        public static uint StartFullEnergy = ++Cursor_BASE;

        public static uint AddPropRewardFinish = ++Cursor_BASE;

        public static uint CallNum = ++Cursor_BASE;

        public static uint EndBingoGame = ++Cursor_BASE;

        public static uint CallNumFinish = ++Cursor_BASE;

        public static uint AddMoneyCell = ++Cursor_BASE;

        public static uint RefreshMakeupData = ++Cursor_BASE;

        public static uint resetH5progress = ++Cursor_BASE;

        public static uint H5ViewClickBtn = ++Cursor_BASE;
        public static uint showBroadCast = ++Cursor_BASE;
        public static uint hideBroadCast = ++Cursor_BASE;
        public static uint resurgence = ++Cursor_BASE;
        public static uint resurgence_close = ++Cursor_BASE;
        public static uint RefreshSaveingPot = ++Cursor_BASE;
        public static uint updateRecordList = ++Cursor_BASE;
        public static uint Network_reconnection = ++Cursor_BASE;
        public static uint MakeUpConfirmUIClosed = ++Cursor_BASE;

    }
}