using UnityEngine;

namespace BingoBrain.Core
{
    public static class CenConst
    {
        public static Vector2 StandardResolution =
            new(BingoConst.StandardResolution.x, BingoConst.StandardResolution.y);


        public static float StandardWidth => BingoConst.StandardResolution.x;


        public static float StandardHeight => BingoConst.StandardResolution.y;


        public static Vector2 RawResolution = new(Screen.width, Screen.height);


        public static Vector2 CurrResolution = new(Screen.width, Screen.height);


        public static float OrthographicSize_1280H = StandardHeight / 2 / BingoConst.PixelsPerUnit;


        public static float StandardAspectRatio = StandardHeight / StandardWidth;


        public static float CurrAspectRatio = (float)Screen.height / Screen.width;
    }
}