using UnityEngine;

namespace BingoBrain.Core
{
    public static class WtorConst
    {
        public static Vector3 One = Vector3.one;
        public static Vector3 PPUOne = One * BingoConst.PixelsPerUnit;
        public static Vector3 Half = new(0.5f, 0.5f, 0.5f);
    }
}