using System.Collections.Generic;

namespace BingoBrain
{
    public class RewardNumModel: BingoBrainConfigModel<rewardNum>
    {
      //  public List<RewardNum> dataList;
    }

    public class rewardNum: BingoBrainConfigData
    {

        public int[] cash_1;
        public int[] cash_2;
        public int[] cash_3;

        public float[] nor_1;
        public float[] nor_2;
        public float[] nor_3;
        public float rv_1;
        public float rv_2;
        public float rv_3;

    }
    public class SmallrewardNumModel: BingoBrainConfigModel<SmallrewardNum>
    {
  //      public List<SmallrewardNum> dataList;
    }

    public class SmallrewardNum: BingoBrainConfigData
    {

        public float[] cash_1;
        public float[] cash_2;
        public float[] cash_3;
        public float[] nor_1;
        public float[] nor_2;
        public float[] nor_3;
        public float rv_1;
        public float rv_2;
        public float rv_3;
    }
    public class LargerewardNumModel: BingoBrainConfigModel<LargerewardNum>
    {
      //  public List<LargerewardNum> dataList;
    }

    public class LargerewardNum: BingoBrainConfigData
    {

        public float[] cash_1;
        public float[] cash_2;
        public float[] cash_3;
        public float[] nor_1;
        public float[] nor_2;
        public float[] nor_3;
        public float rv_1;
        public float rv_2;
        public float rv_3;
    }
    public class PaidgiftModel: BingoBrainConfigModel<Paidgift>
    {
        //public List<Paidgift> dataList;
    }

    public class Paidgift: BingoBrainConfigData
    {
        public int Paid_type;
        public float Paid_price;
        public float Paid_price2;

        public int coins_quantity;
        public int[] props_quantity;

    }
        public class MultigiftModel: BingoBrainConfigModel<Multigift>
    {
        //public List<Paidgift> dataList;
    }

    public class Multigift: BingoBrainConfigData
    {
        public float Paid_price;
        public float Paid_price2;

        public int coins_quantity;

        public int[] props_type;
        public int[] props_quantity;

    }
}