Files
RedHotRoast-ios/Assets/Scripts/ToolKit/EventKit.cs
T

23 lines
529 B
C#

using UnityEngine.EventSystems;
namespace LoveLegend
{
public static class EventKit
{
public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
}
}