Files
RedHotRoast-ios/Assets/Scripts/ModuleUI/LiveUnlock/LiveUnlockUI.cs
T

85 lines
1.9 KiB
C#

using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace LoveLegend
{
public class LiveUnlockUI : BaseUI
{
private LiveUnlockUICtrl ctrl;
private LiveUnlockModel model;
private FGUI.LG_Unlock.com_LiveUnlock ui;
public LiveUnlockUI(LiveUnlockUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LiveUnlockUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_Unlock";
uiInfo.assetName = "com_LiveUnlock";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.LiveUnlockModel) as LiveUnlockModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_Unlock.com_LiveUnlock;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_close.SetClick(() =>
{
CtrlCloseUI();
});
ui.text_unlock.SetVar("num", GameHelper.GetCommonModel().UnlockLive[1].ToString()).FlushVars();
}
}
}